Friday, May 11, 2018

Classifying as Actual Play, but it's more just a snippet about how I resolved some between adventure logistics in my solo SWN game. May provide some inspiration.


Classifying as Actual Play, but it's more just a snippet about how I resolved some between adventure logistics in my solo SWN game. May provide some inspiration.

The adventure ended with my hero, Jianyu, and his mercenary buddies blowing up a smuggler base while half their number were gone to scavenge a crashed ship.

Since Jianyu didn't participate in the fight over the crashed ship, I just cooked up a d8 die roll to resolve who came out on top. The Pretech Cult and the Smugglers were most likely, but I left room for another faction (which I would have had to generate on the spot) to swoop in, or for the fight to get so messy that everything of value was destroyed.

The roll indicated that the Cultists chased off the smugglers. Between that defeat, and losing their base to Jianyu's Merc buddies, I declared the smugglers dispersed by fiat. Their influence on Jianyu's story is at an end, leaving a vacuum for another faction to show up.

To figure out what the Cultists did with their newfound advantage, I took a Rune reading using my Game Master's Apprentice deck and interpreted the results in the order they were drawn. Looks like the Cultists (who believe The Scream was humanity's punishment for using Pretech selfishly) will point their ambitions into space on a healing pilgrimage around the sector.

Unfortunately, this puts Jianyu's one path off his Tech Level 2 (pre-automotive industrial) planet out of reach. I plan to roll a new, unrelated adventure from SWN's random tables. Hoping the fallout of his next quest puts him on the trail to get into space.

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