So I'm convinced that this game is ideal for solo play. There's a mechanism for quests that makes them either more rewarding or just putting out a fire.
It would take an oracle or two (for creating the specific problem that governs each quest) but once you know what the problem is it's pretty easy to figure out a plan of action.
Originally shared by Jacob Ross
I never got an email notification that Age of Anarchy was in print. My copy is on the way. I had the privilege of getting to do layout for the book. Also, there's one bit that's different between the PDFG and the print. If you read the "About the Authors" section, I put in some super true facts about Ryan M. Danks
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