The Dungeon Door has a list of 16 Exceptional Items among the many possible treasures you can find. I decided my goal was to collect as many as possible, with the end game goal to be able to survive long enough to find all 16. I also decided spur of the moment that there could be no more than 4 Exceptional Items per floor.
I ran only one character, Gery the Rogue. He explored a good deal of the first floor (I don't run off the page, so the edges limit the size) and found 3 of the Exceptional Items before running into 2 Ogres ahead and 15 Bats behind. He chose the Ogres, and paid the price. They obliterated him in the first round with their 7d6+30 and multiple doubles rolled. I was feeling pretty good about the magical armor bracelet I'd found in the room prior. Turns out 6 armor (bracelet plus leathers) wasn't enough. I had also forgot to cast Vorpal Blade before I left the room, which I'd intended to do since my magical dagger required me to check for Wandering Monsters wherever hallways meet, which they did just as I left the room.
I also implemented a simple Rations system slightly inspired by Dungeon World. To head back to town I needed to expend 1 Ration. To head down to the next level of the dungeon I'd need to expend a number of Rations equal to the Floor Number I was leaving. To rest in the dungeon I had to expend a Ration, rest for 3 hours minimum and check for Wandering Monsters every hour. This was all to put some sort of outside pressure and cost on traveling around. If at any point I would expend a Ration and didn't have any I'd take a 1d6 bit to Constitution. In the end I only needed to expend a single Ration, so I don't know if it's useful or not.
I also used Wizardawn's settlement generator to create Delverton. I wanted a port in the storm to head back to when I needed to patch up, off load loot, or resupply. It worked very well, and could offer some additional RP depth if I decide to move beyond the Exceptional Item gathering goal.

Hello!
ReplyDeleteVery interesting.
I am wondering about the potential of mixing this with Warrior Heroes Legends/Warrior Heroes Armies and Adventures or 2 Hour Dungeon Crawl.
They all have the advantage of having enemy movement and kind of fog of war in them, so the pressure and threat could be generated by the PEF system.
Yours,
Deathworks
Nice set-up and great map :-)
ReplyDeleteI was actually considering purchasing 2 Hour Dungeon before I found Dungeon Door. I may still eventually.
ReplyDeleteThe concepts of Dungeon Door aren't revolutionary for the space, but having the tables of treasures, monsters, traps, containers, discoveries etc. generated by the Wizardawn system saved me a fair few hours of prep. That being said, you could seemingly prepeare your own tables for the categories at hand and be on your way to delving.
Geoff Osterberg Dungeon Door seems to be very similar to Schweig's Themed Dungeon Generator, except that when using STDG you fill in the tables with your own material so there is more prep involved. I've used it to do a solo play of a small dungeon using the Labyrinth Lord rules.
ReplyDeleteTell me about that chamber chart, Geoff.
ReplyDeleteOvy Ortega it has an address on it I think, so I'll share it when I get home today. It's workings are pretty straight forward, 1d8x1d8 gives you the coodinates and you add the room or passage in that spot. The lower part is for the number of doors in the room, working on the same mechanic. It's much quicker than most dungeon tables, if not as detailed as some. I've been using it in place of Dungeon Door's in-built area tables.
ReplyDeleteOvy Ortega dandwiki.com - D8 Random Dungeon (5e Variant Rule) - D&D Wiki
ReplyDeleteJust rediscovered an old blog post on generating sci-fi dungeons for Hulks and Horrors using Wizardawn. I'm inspired by your Dungeon Door experience to give it a try.
ReplyDelete