Sunday, January 28, 2018

I've shared some of my favourite parts of solo gaming in the past, here's another. When I'm prepping and planning for group games there are a lot of factors I need to take into consideration, as is appropriate. I have to reign in my natural inclinations to go off on tangents or follow the rabbit trails of diverted interest. Solo projects don't share those constraints, which is how I ended up spending all morning for another Frostgrave solo campaign. My time in Maptool for Dungeon Door reminded how much I like that app, and how useful it is. So iI decided to go all in. I'm making new tokens, new macros, and a slew of other things. I'm not saying I couldn't do this for a group game, but I'd be under a timeline and having to analyse each creative decision for mass appeal and ease of use for anyone who didn't design it.


I've shared some of my favourite parts of solo gaming in the past, here's another. When I'm prepping and planning for group games there are a lot of factors I need to take into consideration, as is appropriate. I have to reign in my natural inclinations to go off on tangents or follow the rabbit trails of diverted interest. Solo projects don't share those constraints, which is how I ended up spending all morning for another Frostgrave solo campaign. My time in Maptool for Dungeon Door reminded how much I like that app, and how useful it is. So iI decided to go all in. I'm making new tokens, new macros, and a slew of other things. I'm not saying I couldn't do this for a group game, but I'd be under a timeline and having to analyse each creative decision for mass appeal and ease of use for anyone who didn't design it.

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