
I've shared some of my favourite parts of solo gaming in the past, here's another. When I'm prepping and planning for group games there are a lot of factors I need to take into consideration, as is appropriate. I have to reign in my natural inclinations to go off on tangents or follow the rabbit trails of diverted interest. Solo projects don't share those constraints, which is how I ended up spending all morning for another Frostgrave solo campaign. My time in Maptool for Dungeon Door reminded how much I like that app, and how useful it is. So iI decided to go all in. I'm making new tokens, new macros, and a slew of other things. I'm not saying I couldn't do this for a group game, but I'd be under a timeline and having to analyse each creative decision for mass appeal and ease of use for anyone who didn't design it.
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