Monday, January 22, 2018

Star Wars - Adventure 2 - Session 4:

Star Wars - Adventure 2 - Session 4:

After my last session I was not too happy with D6. While the system is simple and allows for cinematic action it requires too much rolling of too much dice for quick narrative theater of mind combats. I needed something quicker and simpler which preferably uses only one die. So I pulled out Astounding Interplanetary Adventures from Scott Malthouse, which I really like (together with the other games of this product line) and quickly converted my character. So far I am happy with it. The thing is, when I play solo I have two preferred play styles: Either tabletop crawls with minatures and battlemaps or completely theater of mind with no props (besides the occasional sketch). If I go theater of mind I like the battles fast and furious without too much rolling and with some amount of risk even against lower class opponents. So here is session 4...


3 comments:

  1. I will also recommend FU as well. Though if you're looking for something a little more robust, I would check out FUbar.

    drive.google.com - FUBARv1.1.pdf

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  2. Have you looked at Ironsworn? The dice mechanics are nice!

    Challenge Roll: 2d10
    Attempt Roll: 1d6 + mods

    If your attempt roll is smaller than both challenge dice, you fail. If your attempt roll is larger than both challenge dice, you succeed. If your attempt roll is smaller than one challenge dice and larger than the other, you partially succeed.

    If your challenge roll is doubles, you add a story twist.

    I Homebrewed a version without dice mods.

    Easy Attempt: 1d12
    Medium Attempt: 1d20
    Hard Attempt: 1d6

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