Interesting blog post. I've often thought something like this would be a way to go for NPC AI if someone had the wherewithal to sit down and map out the permutations in decision-making (not me!).
Originally shared by geoffrey nelson
Blog about creating monster AI and challenge adjustments, complements of RUNEHAMMER!!! These encounter design principles are great for any game, so take a look!
Mamading Ceesay bgg is practically my home page :).
ReplyDeleteOut of print Fate rpgs Starblazer Adventures & Legend of Anglerre both feature plot stress which are reported to be "Very useful for automating NPC responses."
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