I wrote up some scenes from my Cthulhu Dark solo-ing. Is fun! The d6 is both an investigate/do things check, and a Horror Encounter check that can drive your PC(s) into the arms of Insight and, because it's the mythos, oblivion.
http://imaginaryhallways.blogspot.com/2018/01/creeping-fruticose-1-2.html
http://imaginaryhallways.blogspot.com/2018/01/creeping-fruticose-2.html
I backed Cthulhu Dark and it's on my backlog to read. If you care to share do the mechanics support a single protagonist without a lot of house-ruling/hacking?
ReplyDeleteWithout hacking, I would say so, just expect the adventure to be short-ish. I introduced a second PC to deal with this a bit. I'm probably looking at 5-6 of these kinds of entries, most having more skill and investigate checks than the first.
ReplyDeleteOne alternative is the rules in Fairyland, which posits that drinking a lot of laudanum would let one reduce Insight or roll to reduce it. With the added bonus that the PC starts to see things. I would probably give 1 for-sure reduction for laudanum and then after that you're rolling Personal die vs Fail to see if you OD and wake up in a hospital in a day or so, with everything having gotten worse.
So there's Insight checks when you roll a 6, or when you want to re-roll bad checks. You can also roll whenever the character is freaked out by something. You could pick some hard-boiled PC / occupation that would justify not rolling it as much. Insight is still going to shoot up over high rolls and rerolls, but you'll last a little longer.
Anyway, so far it hasn't halted things too early for me. I'm at the 6th entry in my evernotes notebook and Terra is at 5 insight (and has rolled some scary checks). Bar is at 4. They haven't spent a lot of time destroying evidence - Terra's only had the chance to really do it once or twice.