Monday, January 8, 2018

For those who play Star Wars (+Carsten Rossner), do you have a favorite tool for planet/system/location generation?

6 comments:

  1. Not really. I like the way of generating "world tags" that give a short visual description and go from there. I might randomly generate one or two dominate terrain types if it is not clear from the world tag and maybe randomly determine how many starports of what type are there. Example: If I roll a world tag of "breadbasket of the sector" I imagine a fertile planet with green plains, unpolluted nature and settlements that blend into the countryside. Coruscant on the other hand would have a world tag of "sprawling multi-level planet wide megapolis". The Star Wars Planet Collection (d6holocron is your friend) as an original Star Wars planet generation system.

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  2. I'm also curious about this.

    There are planet and system generators out there. My curiosity is with generating a starting known location.

    For creating an unknown system, I usually use:
    http://donjon.bin.sh/scifi/swsg/

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  3. I suggest GURPS Space 4e, if you want crunchy details. I am using it for system/planet generation in my solo SF campaign. Definitely not for everyone, but if you want realistic detail—it is pretty nice

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  4. I used the donjon planet generator to generate Koora, but for the most part I've just been looking at a galaxy map and picking something nearby. This one is especially useful: http://www.swgalaxymap.com/

    Stars without Number has plenty of generators that would work. And when my PCs are in the seamy underbelly of any given planet (which happens with alarming reularity), I roll events/encounters/missions/locations with Augmented Reality, and starwars-ify the results. (both free on DriveThruRPG)

    The size and nature of the Star Wars galaxy is such that you can practically leverage tables from any RPG; somewhere there's a planet where it makes sense.

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  5. I was taking a peek at GURPS Space 4e... that is way more detail than a person ever really needs in a Star Wars game...

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  6. Chris Campbell I know! It's crazy, huh?!?! But I fell in love with that detail, and became obsessed with creating star systems with those guidelines. Where it breaks down is the planetary features, like weather patterns and such. Still most likely more than you need, but I still think it's fascinating...

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