Friday, November 3, 2017

OKay so as discussed, this is my take on:

OKay so as discussed, this is my take on:

A group oriented resolution system that can be used very easily by a single player.
A way to let character contribute their strengths through a keyword system, instead of numerical ratings.
Very quick, but still accounts for things like big monsters.

The phrasing may be a bit dry, so the entire thing will look much more complicated than it really is, but I've included a ton of tricks and variations I've been tinkering with.

The core is that you basically assemble a dice pool for each side, pick the highest die and eliminate a character from the contest for the loser.


It's available here, so please tear it to shreds, ask questions if it's incomprehensible and if you can roll a few dice and try it out, let me know.

There's a couple of examples but I didn't include a list of characters or anything like that.

https://www.dropbox.com/sh/m8ey708w9bweskk/AAA4dA-X-rospDJ0-GgJ-JSwa?dl=0

If the dropbox link doesn't work, give me a holler.


With sufficient interest, I may write this up with a character creation system and bundle in some solo RPG tools that I've been toying with.
https://www.dropbox.com/sh/m8ey708w9bweskk/AAA4dA-X-rospDJ0-GgJ-JSwa?dl=0

4 comments:

  1. I should add, there's no explicit magic system (yet).

    When testing, I've just treated magic users as experts or masters at a particular task their stuff is relevant to.
    So far..

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  2. I'm really liking this! I particularly like that each side can have a mechanical advantage - so many situations where that makes sense.

    The resistance mechanic is deeply ingenious. That's the kind of thing that makes me think "Oh, man, I wish I'd thought of that one!"

    This looks like something I'd like to try out sometime soon.

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  3. Thanks! Let me know if you give it a spin. There’s a few areas that can use some polish but it’s pretty workable.

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