roryb bracebuckle Dale's got it, it's a simple d20 roll over system with some neat ideas about encounter design and such. It was a solid read and I definitely got some stuff to take away for my group games!
Justin Gordon, I found it! Reading it now, through the first scene. Not surprisingly I notice you threw in a timer. Wonder as I got to the end of the scene, anticipating seeing the next affect of effort and if you were going to make it, why when the timer expired you moved on to another scene rather than complicating the current scene until it was 'complete'? I mean, you did find the source of the issue I guess, but the challenge still held effort to resolve, Just trying to grasp your thought process a bit - might help me when I try solo rpging...
John Risus I think that in hindsight I would have preferred a complication rather than just failing the scene. If I did it again I would definitely inject complications rather than just flat failing.
I also think I was feeling the effects of starting my scene target too high, I was failing a lot of rolls which made me want to move into a new scene. I'm planning another run at it soon, and I'm hoping that what I've gleaned from my first session will make session 2 smoother.
What's ICRPG?
ReplyDeleteIndex Card RPG. rpgnow.com - INDEX CARD RPG: Free Quickstart
ReplyDeleteThanks!
ReplyDeleteroryb bracebuckle Dale's got it, it's a simple d20 roll over system with some neat ideas about encounter design and such. It was a solid read and I definitely got some stuff to take away for my group games!
ReplyDeleteJustin Gordon, I found it! Reading it now, through the first scene. Not surprisingly I notice you threw in a timer. Wonder as I got to the end of the scene, anticipating seeing the next affect of effort and if you were going to make it, why when the timer expired you moved on to another scene rather than complicating the current scene until it was 'complete'? I mean, you did find the source of the issue I guess, but the challenge still held effort to resolve, Just trying to grasp your thought process a bit - might help me when I try solo rpging...
ReplyDeleteJohn Risus I think that in hindsight I would have preferred a complication rather than just failing the scene. If I did it again I would definitely inject complications rather than just flat failing.
ReplyDeleteI also think I was feeling the effects of starting my scene target too high, I was failing a lot of rolls which made me want to move into a new scene. I'm planning another run at it soon, and I'm hoping that what I've gleaned from my first session will make session 2 smoother.