OKay so as discussed, this is my take on:
A group oriented resolution system that can be used very easily by a single player.
A way to let character contribute their strengths through a keyword system, instead of numerical ratings.
Very quick, but still accounts for things like big monsters.
The phrasing may be a bit dry, so the entire thing will look much more complicated than it really is, but I've included a ton of tricks and variations I've been tinkering with.
The core is that you basically assemble a dice pool for each side, pick the highest die and eliminate a character from the contest for the loser.
It's available here, so please tear it to shreds, ask questions if it's incomprehensible and if you can roll a few dice and try it out, let me know.
There's a couple of examples but I didn't include a list of characters or anything like that.
https://www.dropbox.com/sh/m8ey708w9bweskk/AAA4dA-X-rospDJ0-GgJ-JSwa?dl=0
If the dropbox link doesn't work, give me a holler.
With sufficient interest, I may write this up with a character creation system and bundle in some solo RPG tools that I've been toying with.
https://www.dropbox.com/sh/m8ey708w9bweskk/AAA4dA-X-rospDJ0-GgJ-JSwa?dl=0
I should add, there's no explicit magic system (yet).
ReplyDeleteWhen testing, I've just treated magic users as experts or masters at a particular task their stuff is relevant to.
So far..
I'm really liking this! I particularly like that each side can have a mechanical advantage - so many situations where that makes sense.
ReplyDeleteThe resistance mechanic is deeply ingenious. That's the kind of thing that makes me think "Oh, man, I wish I'd thought of that one!"
This looks like something I'd like to try out sometime soon.
Thanks! Let me know if you give it a spin. There’s a few areas that can use some polish but it’s pretty workable.
ReplyDeleteWill do, if and when. :)
ReplyDelete