Tuesday, November 7, 2017

Session 2 of English Eerie is finished. Things get a little stranger, but as I have finished my second session with 3/4 of the drawn cards being clues things just haven't quite escalated yet. I have a feeling tomorrow's session is where this powderkeg is really going to blow.

Session 2 of English Eerie is finished. Things get a little stranger, but as I have finished my second session with 3/4 of the drawn cards being clues things just haven't quite escalated yet. I have a feeling tomorrow's session is where this powderkeg is really going to blow.

https://docs.google.com/document/d/1UWetf1bEZJ71V8NBpZ-livDpMuk2kGO7CjdWdQTc5UM/edit?usp=sharing

8 comments:

  1. I have a question about English Eerie, if you don't mind: how much prep does it require before play? How easy is it to do something other than the provided scenarios?

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  2. Bruce Baugh it's pretty much a zero prep game. You have your deck and character, pick a scenario and go. You could feasibly create your own scenarios using the framework of existing ones, or use Storycubes/Mythic to help come up with clues, tensions etc

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  3. Carsten Rossner Thanks, I'm not sure its anything special but I appreciate it anyway XD

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  4. Scott Malthouse The framework the game establishes encourages it, I'm not nearly so creative on my own!

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  5. Good prompts matter tremendously, but so does good response to them. :)

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