I agree with MoonSylver : I want the oracle to run the world for me. I'll add bits here and there if I really want something in the adventure, but most of that is front-loaded, such as decisions that the PCs need to go to X, or that the villain is Y. During the game I'm rather wed to the Oracle, unless an idea springs forth from my head like grey-eyed Athene.
Now, all of the above said, I'm all for wresting the narrative via what you ask the oracle & HOW you ask it OCCASIONALLY, if it helps move things along or makes for a cool/fun game.
Example: in the "Monster of the Week" multi-part adventure I ran, my character got trapped in an almost certain death scenario through no fault of his(my) own, just an unexpected random encounter with the big bad that he was wasn't ready for yet. (Trapped in a wrecked car that had just hit a tree due to the driver trying to shake a werewolf off the hood!)
I was freaking out & wracking my brain for a way out (just like my character, which was fun!)
I suddenly remembered a seemingly insignificant bit of fluff that a random NPC generator gave me about the NPC (A police detective, who was wearing a cross) that I was trapped with, who had been driving & was knocked unconscious in the crash.
It seemed totally random and out of left field (because, it was!) and I had written it off as just a bit of color fluff when I rolled it up earlier, but now I suddenly thought "What if the cross was silver?!?"
I asked myself if I were the GM and a player asked ME that question how I would feel: fact is, even if I hadn't planted it on purpose & hadn't planned it, I would probably say that it was, because it's quick thinking, saves the characters bacon, and it's cool!
It also takes a random, unrelated item & suddenly ties it in & gives it significance, making it seem like it was written that way all along.
So I asked Mythic if the cross was silver. The chaos was pretty high, so I knew there was a good chance I'd get a yes (I did) and I stabbed the werewolf in the eye with the silver cross when it stuck its head in the car, causing it to flee & saving my characters ass. :)
Alex Yari, I don't think you're getting away too much. It's all a part of it.
ReplyDeleteI agree with MoonSylver : I want the oracle to run the world for me. I'll add bits here and there if I really want something in the adventure, but most of that is front-loaded, such as decisions that the PCs need to go to X, or that the villain is Y. During the game I'm rather wed to the Oracle, unless an idea springs forth from my head like grey-eyed Athene.
ReplyDeleteNow, all of the above said, I'm all for wresting the narrative via what you ask the oracle & HOW you ask it OCCASIONALLY, if it helps move things along or makes for a cool/fun game.
ReplyDeleteExample: in the "Monster of the Week" multi-part adventure I ran, my character got trapped in an almost certain death scenario through no fault of his(my) own, just an unexpected random encounter with the big bad that he was wasn't ready for yet. (Trapped in a wrecked car that had just hit a tree due to the driver trying to shake a werewolf off the hood!)
I was freaking out & wracking my brain for a way out (just like my character, which was fun!)
I suddenly remembered a seemingly insignificant bit of fluff that a random NPC generator gave me about the NPC (A police detective, who was wearing a cross) that I was trapped with, who had been driving & was knocked unconscious in the crash.
It seemed totally random and out of left field (because, it was!) and I had written it off as just a bit of color fluff when I rolled it up earlier, but now I suddenly thought "What if the cross was silver?!?"
I asked myself if I were the GM and a player asked ME that question how I would feel: fact is, even if I hadn't planted it on purpose & hadn't planned it, I would probably say that it was, because it's quick thinking, saves the characters bacon, and it's cool!
It also takes a random, unrelated item & suddenly ties it in & gives it significance, making it seem like it was written that way all along.
So I asked Mythic if the cross was silver. The chaos was pretty high, so I knew there was a good chance I'd get a yes (I did) and I stabbed the werewolf in the eye with the silver cross when it stuck its head in the car, causing it to flee & saving my characters ass. :)