Thursday, December 7, 2017

Remember Tomorrow: Elena Yamamoto Vs. Wan Brothers Multinational - Face Off Scene

Remember Tomorrow: Elena Yamamoto Vs. Wan Brothers Multinational - Face Off Scene

I still followed the same format that I did for Sarah Rheita's intro scene, where I don't write the actual play as fiction but as an interaction between GM and player.

In this case, I decided to GM because I had more knowledge about the in game situation, especially when it came to what Simao Okada of Wan Brothers had found out. I try to avoid having to pretend a character doesn't know something I do, so this is a nice way of dodging the situation. That's going to be my rule of thumb now: If I know more than the character such that I have to play it as if I didn't know what I know, I'll GM.

My approach to concordances keeps growing. I decided that in some cases it made sense to incorporate a more traditional oracle as a way to add indirection. For example, generating a random event and using those keywords as my concordance search. I added a few other things to my personal method as well which you can find out in the spreadsheet notes.

#RememberTomorrow   #SoloActualPlay   #ActualPlay   #SoloRpg  #SolitaireRpg

3 comments:

  1. I don’t have much experience as a GM. One time I did a one on one GURPS Vampire bit with a close friend, and it was pretty good. The other times were kinda disastrous, haha.

    Solo GMing has actually allowed me to experience a portion of it while being safe from ruining the fun of players. I like the extra time I have to react to the emulated player’s input as well as the extra latitude. I also like that I can enjoy myself as part audience since I don’t have to be careful about in-game knowledge. So, it sort of does scratch a different itch.

    At the same time, the key bit that is missing is the player’s reaction when they think something is cool. On that game with my close friend, he was literally on the edge of his seat and out loud told me he couldn’t stand the suspense (it was like a police procedural with vampires). That positive feedback from seeing how much he was enjoying himself was very reinforcing. You’ve provided some of that with your comment, though, haha.

    As an aside, emulating the player with the concordance generator felt a bit tougher than emulating the GM. I will know for sure the more I do it, but it may be that the the tool is easier to use when it has more latitude.

    Thanks for the comment, Jerry Colhurst!

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  2. Alex Yari I think that solo GMing has got lots going for it: it lets you create and run-through scenarios without worrying about being responsible for other people's fun and it avoids the PC/GM knowledge split that is present when the GM is emulated, as you have mentioned.

    One downside might be that simulating the players generates fewer surprising results that simulating the GM, because there might be a fairly narrow range of responses the players can take to the situations you present.

    However, the fact that Elena didn't go down into the subway platform to meet Okada shows that simulated players can be just as surprising as real ones!

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  3. I agree with pretty much everything you said !

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