Sunday, December 31, 2017

I have a question to ask: when using a system that uses conditions (like FU), how do you go about giving conditions that reflect a gritty style of play? And does anyone know where I can get an extensive list of conditions?

3 comments:

  1. I feel like for systems like this if you want the game to be more gritty you would just make the descriptor for the condition a bit darker (add things like grievous wounds or broken bones), if your game has a horror feel you could also add conditions like Demented, Terrified, or Insane.

    I always felt like the Conditions listed on the FU character sheet were more examples than an explicit list for play, so I normally would just name a Condition something apropos of the thing that caused it and move on, kind of like Fate Consequences.

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  2. I have a few different condition charts scattered across various works. Heirs of Sea and Shadows, for example, has a couple dozen. In my experience, if you want grittier, hit harder. I think +Justin Gordon has the right of it -- break ribs, pop eyes, inflict bleeding wounds, etc.

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