Thursday, December 28, 2017

Hey all you veteran soloists! What are your three favorite RPGs for solo play and why?

Hey all you veteran soloists! What are your three favorite RPGs for solo play and why?

Mine:

SUPERS Revised: Simple opposed roll mechanics but provides great narrative depth and flexibility. Covers a wide range from local vigilantes to planet-shakers.

Scarlet Heroes: Familiar Basic D&D framework scaled for awesome lone hero action. Also has some good solo tables.

“D00lite” which means Covert Ops, Barebones Fantasy, and Frontier Space: These games - especially Frontier Space - is the perfect composite of Star Frontiers and James Bond 007 percentile systems. Very intuitive and flexible, but allowing a nice amount of crunch for modern and sci-fi equipment and vehicles.

How about you?

3 comments:

  1. -Godbound: Imagine Scarlet Heroes (same creator) meets Exalted. Good for soling a powerful sandbox demigos adventure, plus Mythic Variations II is perfect for it, the Event tables make my future sight actually workable with solo play.

    -Advanced Fighting Fantasy 2e: Simple and fun system that is already based in one of the most famous adventure books/solo rpgs of all times. Works excelent for Solo.

    -Darkmoor: It's like playing an action fantasy rpg videogame in your own ;w; The system that originated it, Musya Shugyo, is actually designed for solo play.

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  2. Deathworks DW Two Hour Wargames! Yes! I’m glad you mentioned them. I’ve played their miniatures rules but I need to try their RPGs too.

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  3. Gary Brown
    Hello!

    Well, there are two types - the free form ones like Warrior Heroes Legends or 5150:Urban Renewal, where you have to set out on adventure and determine your aims yourself and things like Lovecraft's Revenge or Larger Than Life, which run you through an entire adventure. With the latter, though, if you stick close to the rules, there is very little space for adding ingredients, even though there are rules for doing things like asking people for favours. For instance, any NPCs you meet, except for the NPCs you recruited, will either automatically talk to you and then get removed from the table after maybe doing you a favour, or fight you. NPCs you talk to repeatedly or spontaneously are not part in the flow of the basic game if you follow the rules strictly.
    But Ed always says, it is your game, you should play it the way you want.
    I personally like Lovecraft's Revenge very well being a fan of Lovecraft. It also removes the need for a tabletop, as you simply resolve all PEFs one after the other (okay, the combat rules officially require a battle board, but that can also be abstracted).

    Yours,
    Deathworks

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