In my never-ending quest to mix solo tabletop skirmishes with RPG games, I have been immensely impressed by the Ironsworn reports posted by Bernhard Lutz
https://plus.google.com/u/0/111527945125749196335/posts/GuB75WgPuvk
Bernhard has done something brilliant: he basically made his PC a whole army. Damage is applied to the whole army, supply are for the whole army etc. I thought this idea was an explicit option in Ironsworn, but after browsing through the game, I think it is Bernahrd's idea and it can be applied to any battle-oriented RPG. Food for thought....
Since I am currently in a WW2 vein, while searching for other games similar to Ironsworn, I found The Regiment (an alpha-version PbtA game by John Harper & Paul Riddle)
http://mightyatom.blogspot.it/2011/05/regiment-moves.html
http://www.onesevendesign.com/regiment/the_regiment_alpha_2_1.pdf
Ironsworn seems to me more well-rounded and clearly more solo-oriented, but the Regiment could add elements to adapt the game to WW2. In general, I have the impression that the Powered-by-the-Apocalypse style has a great potential for soloing: moves give you a wide and generic (but not infinite) set of options, they should greatly help making game choices. Move outcomes (in particular as defined in Ironsworn) seem to steer the story in precise, easy to interpret, directions.
Have you soloed PbtA games? Are some of them more solo-friendly than others?
http://mightyatom.blogspot.it/2011/05/regiment-moves.html
At this point I pretty much only do pbta, to be honest, reskinned, hacked, or rarely as is. It's just too convenient to have outcomes built in, as you said. My preference is for very simple versions -- World of Dungeons or one Move builds -- but the nice thing is you can always add in more Moves as you find them interesting and flavorful.
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