This is partly based on things I've written in #WritingWithDice, parallel concepts I later found in the Location Crafter, and ideas that I read in The Writer's Journey. As I find better ways elucidating on it, the document will evolve.
http://solorpggamer.blogspot.com/2017/12/using-baseline-assumptions-in-solo.html?m=1
Feel free to leave feedback, ideas, etc in the comments, or anonymously if you prefer. I very much appreciate it since I'm interested in finding ways in which tools can incorporate this.
https://docs.google.com/forms/d/e/1FAIpQLSc5GjSDDZS3DQTqm8ntfL2kCcsh_GBWFJg03GDPCGYQw3_qNw/viewform
#solorpg #soloroleplaying #solitairerpg #justmusing
Showing posts with label solitairerpg. Show all posts
Showing posts with label solitairerpg. Show all posts
Wednesday, December 13, 2017
Sunday, December 10, 2017
How I approach the Player Knowledge / Character Knowledge Dilemma in Solo Roleplaying
How I approach the Player Knowledge / Character Knowledge Dilemma in Solo Roleplaying
I dislike separating character knowledge from player knowledge, so if I have a story premise in mind, I will frame things such that I know only as much as the character.
One Way To Avoid That Split As a Player
When you're trying to avoid that player/character knowledge split, I think that the #1 thing is being conscientious to avoid omniscience. Anything that your character does not know is something that can't be treated as a fact. It's only a possibility that you as a player know about.
In my opinion, you shouldn't even attempt to confirm or deny a fact until your character is in a position to find out. Just leave it hanging there until such a time.
Hardcore Immersion
If you want to be even more hardcore, consider this:
Some GMs consider in-game player chatter to be in-character chatter.What if you considered your own in-game mental chatter to be in character mental chatter? In other words, if you find yourself thinking of some possibility, you should treat that thought as something that has also entered your character's mind.
Remember, though, just because it entered your character's mind, it doesn't mean it's a fact. How your character reacts to these thoughts is in itself an interesting roleplaying exercise. Is she/he going to dismiss them as fanciful flights of imagination? Is she going to keep them in mind as a real possibility?
For me, that's going to be informed strictly by what's already been established as a confirmed fact during the initial set up of the game's situation, and in the course of play.
If any of this doesn't make sense, or needs some examples, let me know.
#solorpg #soloroleplaying #solitairerpg #justmusing
I dislike separating character knowledge from player knowledge, so if I have a story premise in mind, I will frame things such that I know only as much as the character.
One Way To Avoid That Split As a Player
When you're trying to avoid that player/character knowledge split, I think that the #1 thing is being conscientious to avoid omniscience. Anything that your character does not know is something that can't be treated as a fact. It's only a possibility that you as a player know about.
In my opinion, you shouldn't even attempt to confirm or deny a fact until your character is in a position to find out. Just leave it hanging there until such a time.
Hardcore Immersion
If you want to be even more hardcore, consider this:
Some GMs consider in-game player chatter to be in-character chatter.What if you considered your own in-game mental chatter to be in character mental chatter? In other words, if you find yourself thinking of some possibility, you should treat that thought as something that has also entered your character's mind.
Remember, though, just because it entered your character's mind, it doesn't mean it's a fact. How your character reacts to these thoughts is in itself an interesting roleplaying exercise. Is she/he going to dismiss them as fanciful flights of imagination? Is she going to keep them in mind as a real possibility?
For me, that's going to be informed strictly by what's already been established as a confirmed fact during the initial set up of the game's situation, and in the course of play.
If any of this doesn't make sense, or needs some examples, let me know.
#solorpg #soloroleplaying #solitairerpg #justmusing
Thursday, December 7, 2017
Remember Tomorrow: Elena Yamamoto Vs. Wan Brothers Multinational - Face Off Scene
Remember Tomorrow: Elena Yamamoto Vs. Wan Brothers Multinational - Face Off Scene
I still followed the same format that I did for Sarah Rheita's intro scene, where I don't write the actual play as fiction but as an interaction between GM and player.
In this case, I decided to GM because I had more knowledge about the in game situation, especially when it came to what Simao Okada of Wan Brothers had found out. I try to avoid having to pretend a character doesn't know something I do, so this is a nice way of dodging the situation. That's going to be my rule of thumb now: If I know more than the character such that I have to play it as if I didn't know what I know, I'll GM.
My approach to concordances keeps growing. I decided that in some cases it made sense to incorporate a more traditional oracle as a way to add indirection. For example, generating a random event and using those keywords as my concordance search. I added a few other things to my personal method as well which you can find out in the spreadsheet notes.
#RememberTomorrow #SoloActualPlay #ActualPlay #SoloRpg #SolitaireRpg
I still followed the same format that I did for Sarah Rheita's intro scene, where I don't write the actual play as fiction but as an interaction between GM and player.
In this case, I decided to GM because I had more knowledge about the in game situation, especially when it came to what Simao Okada of Wan Brothers had found out. I try to avoid having to pretend a character doesn't know something I do, so this is a nice way of dodging the situation. That's going to be my rule of thumb now: If I know more than the character such that I have to play it as if I didn't know what I know, I'll GM.
My approach to concordances keeps growing. I decided that in some cases it made sense to incorporate a more traditional oracle as a way to add indirection. For example, generating a random event and using those keywords as my concordance search. I added a few other things to my personal method as well which you can find out in the spreadsheet notes.
#RememberTomorrow #SoloActualPlay #ActualPlay #SoloRpg #SolitaireRpg
Wednesday, March 15, 2017
Scene 18 of Greta Vs. The Lord of Kragg Keep
Scene 18 of Greta Vs. The Lord of Kragg Keep
Epilogue
~[Later that night, after Greta had set up camp far away from Kragg Keep, two glittering eyes watched her from the dark, waiting.]~
/************/
This is what the iOS app CreativeWriter led me to write. It partly answers the fate of the entity, and suggests further adventures for Greta. As to the fate of the town, well, Greta isn't there to find out, so I myself won't know until and if she receives news.
We'll see.
#solorpg #actualplay #solitairerpg #SoloPlayWithAlgorithms #SoloActualPlay
Epilogue
~[Later that night, after Greta had set up camp far away from Kragg Keep, two glittering eyes watched her from the dark, waiting.]~
/************/
This is what the iOS app CreativeWriter led me to write. It partly answers the fate of the entity, and suggests further adventures for Greta. As to the fate of the town, well, Greta isn't there to find out, so I myself won't know until and if she receives news.
We'll see.
#solorpg #actualplay #solitairerpg #SoloPlayWithAlgorithms #SoloActualPlay
Tuesday, August 19, 2014
Solo Game Draft
Solo Game Draft
I've been brainstorming a solo game based on some ideas I got from the thought experiment I carried out recently. The game tries to fictionalize inside the premise the act of content creation via the Tarot as an idea generator or randomizer, so you take on the role of a purported psychic reading a remote situation via the Tarot.
The link to the document is here. Be warned that the document is an HTML file so in order to get the correct formatting you need to download it. Otherwise you'll see all the ugly HTML markup.
https://drive.google.com/#folders/0B_7MzENQrZSxQ2thSk0tbzgtMEk
You can get some background on my initial thoughts about the game itself at this story-games link:
http://story-games.com/forums/discussion/19683/first-attempt-at-solo-game-design-brainstorming-ideas-/p1.
Thanks!
#solorpg #lonelyfun #solitairerpg #solorpgdesign
https://drive.google.com/#folders/0B_7MzENQrZSxQ2thSk0tbzgtMEk
I've been brainstorming a solo game based on some ideas I got from the thought experiment I carried out recently. The game tries to fictionalize inside the premise the act of content creation via the Tarot as an idea generator or randomizer, so you take on the role of a purported psychic reading a remote situation via the Tarot.
The link to the document is here. Be warned that the document is an HTML file so in order to get the correct formatting you need to download it. Otherwise you'll see all the ugly HTML markup.
https://drive.google.com/#folders/0B_7MzENQrZSxQ2thSk0tbzgtMEk
You can get some background on my initial thoughts about the game itself at this story-games link:
http://story-games.com/forums/discussion/19683/first-attempt-at-solo-game-design-brainstorming-ideas-/p1.
Thanks!
#solorpg #lonelyfun #solitairerpg #solorpgdesign
https://drive.google.com/#folders/0B_7MzENQrZSxQ2thSk0tbzgtMEk
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