Friday, September 8, 2017

After Cal's demise in my Star Wars campaign I wanted to play some more So1um and started a fantasy adventure with So1um rules. For my character I used the classic six abilities and Pathfinder skills. A skill adds one die to the pool, for abilities I assigned the array 3,3,2,2,1,1. The hero is Vincent de Vega, a minor noble and fencer.

After Cal's demise in my Star Wars campaign I wanted to play some more So1um and started a fantasy adventure with So1um rules. For my character I used the classic six abilities and Pathfinder skills. A skill adds one die to the pool, for abilities I assigned the array 3,3,2,2,1,1. The hero is Vincent de Vega, a minor noble and fencer.




3 comments:

  1. roryb bracebuckle Yes, it is very flexible. Basically, you are just redressing stuff but I found it easier using skills instead of cliches or broad backgrounds because you never really know what you are good at and are tempted to add your cliche to every roll and make it all-encompassing. Well, at least I caught myself trying to do that. So I prefer systems that use skills, even if the skills are rather broad (like the Pathfinder consolidated skill list which consists of 12 skills or the 5 skills of Microlite20. So my character has the six classic abilities and for skills I picked six skills: Acrobatics, Athletics, Bluff, Diplomacy, Perception and Stealth which can be combined with whatever ability is dominant for the task at hand. So if I want to jump a chasm I look at my Strength, which is 2 and since I have Athletics I can add 1 die for a pool of three dice. HP are the sum of Str and Con for example. This is how I converted my Edge of the Empire character as well, I just used the Edge ability scores and added the skills I had ranks in.

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  2. Thanks for the summary. I'm inspired to run something...

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  3. Great stuff Carson. Aww, I missed the AP of Cal dying 🙁 Will have to catch up on that.

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