Playtest: The Order of the Sabre [Mythic RPG].
Posting the first* Mythic-based adventure on LWR. By "based" I mean using converted material to Mythic's engine and running it as a Mythic game.
This game was intended for a liveplay of D&D with a group that I was suppose to eventually DM for. I was "training" as a co-DM. It didn't work out, but I /still/ wanted to run the scenario. The names of the NPCs used in this playtest are not the name of the original group's PCs. The only thing that stayed the same were their races. I changed the second human male from a thief to a knight (or fighter, if you like), because two thieves in the same party is /not/ a bad idea, but redundant for me. The decided to call this NPC party "The Order of the Sabre". They are starting at Level 4. Also, I apologize for the spelling/grammatical errors in advance. This was not proofread haha. Please enjoy, comment, and ask any questions. They will all be answered! : )
Thank you,
Demetrius
*To my knowledge and pleeease correct me if I am in fact wrong.
It sounds like the Mythic engine can produce an interesting game with combat becoming more of a narrative and less a matter of beating Armour Class and hit points losses. I was thinking of using Mythic at one time but lost interest and now play Scarlet Heroes solo instead. Scarlet Heroes uses an oracle similar to that of Mythic for solo play, but the game is more detailed with different rules for urban, wilderness and dungeon adventures. I read some negative comments about how Mythic can give the solo player wonky results which slow down play, but I'm still sort of interested in it.
ReplyDeleteThank you for reading, Daniel.
ReplyDeleteCould you elaborate a bit more on "Mythic can give the solo player wonky results", please?
I've never played Mythic. But I think that the other players are referring to the Event Meaning Table. Say, for example, your characters are exploring a dragon's lair and the Event Meaning Table gives you a result such as 'confusion in legal matters' which seems totally out of place. Results such as this could slow down the game while you were thinking of how to make it part of the adventure. You could get really creative; maybe two dwarves could be arguing over a will that gives one of them rights to the dragon's treasure. On the other hand, you could just roll again and get a better result. I tend to get good results using the Scarlet Heroes oracles because they were designed specifically for a fantasy world, whereas Mythic is intended for all roleplaying genres.
ReplyDeleteThat's an understandable outcome when you are frequently consulting the Event Meaning Table to answer a question that was just thought up. I personally avoid the Event Meaning Table, not because I think it is a terrible idea, but because I often will thinking up something that I want to see next. The Event Meaning Table would be very handy when I have absolutely no idea what I want to see at this next part of the adventure.
ReplyDeleteI recommend that the Event Meaning Table should be used for randomness, solely. Specifically how I was saying I use it: if I cannot think of a concrete or starting idea, then a randomly generated one /can/ work.