Thursday, May 5, 2016

I'm thinking about how to adapt Cyper System to solo play. Here is my thinking so far. we already have good and bad events, when the dice come up 1 or 20. So that can stay.

I'm thinking about how to adapt Cyper System to solo play. Here is my thinking so far. we already have good and bad events, when the dice come up 1 or 20. So that can stay.

And as a solo rule ever time 1 is rolled the player gets 1 XP. I suspect this will give a higher rate of XP then normal, so I think the cost of advancements will have to be increased somewhat. I'll start with doubling it for everyting other then refusing a GM Incursion.

For yes no questions the 50/50 mark is set at dificulty 4. more likely things get lower numbers unlikely things get higher numbers.

We throu in a chaos factor which starts at +1 (this makes dificulty 4 come out trully 50/50 by default). And shift it up and down as normal. remembering that when it gets to +3 it becomes a difulty adjustment.

And that I think is all the changes I'm going to need to run a game. though I'll probably throw in a variation of lasting damage and horror mode combat as optional rules.

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