I'm thinking about how to adapt Cyper System to solo play. Here is my thinking so far. we already have good and bad events, when the dice come up 1 or 20. So that can stay.
And as a solo rule ever time 1 is rolled the player gets 1 XP. I suspect this will give a higher rate of XP then normal, so I think the cost of advancements will have to be increased somewhat. I'll start with doubling it for everyting other then refusing a GM Incursion.
For yes no questions the 50/50 mark is set at dificulty 4. more likely things get lower numbers unlikely things get higher numbers.
We throu in a chaos factor which starts at +1 (this makes dificulty 4 come out trully 50/50 by default). And shift it up and down as normal. remembering that when it gets to +3 it becomes a difulty adjustment.
And that I think is all the changes I'm going to need to run a game. though I'll probably throw in a variation of lasting damage and horror mode combat as optional rules.
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