Friday, December 29, 2017

So after trying to design modular, randomized 5-Room Dungeons to play, I was looking for something that would offer me more unknowns in my storylines. I find that when I have an overarching plot in mind while playing, my mind wanders too easily to fill out the whole scenario. (I appreciate the advice I've received from this community thus far on that subject!)

So after trying to design modular, randomized 5-Room Dungeons to play, I was looking for something that would offer me more unknowns in my storylines. I find that when I have an overarching plot in mind while playing, my mind wanders too easily to fill out the whole scenario. (I appreciate the advice I've received from this community thus far on that subject!)

To help further prevent my mind from playing out a full story ahead of time, I tried to come up with a sandbox or hex crawl type feel that still had possible connections over time that would slowly build to a larger narrative within the seemingly unrelated mini-adventures. I was trying to model it after the Just Three Hexes ideas idea, and came up with a quick world in which to play and development process to follow (system and oracle agnostic). You can read about it on my site, and I'd love any feedback you can offer. Thanks!
http://playeveryrole.com/?p=251

3 comments:

  1. Tam H I'd wondered about that as well, or a "relay race" sort of thing where players hand off the story to the next for each successive scene (would even work between different rule systems and solo engines, as long as the story prevailed) .

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  2. The way it worked, iirc, was we each wrote what we wanted to, but anything tagged "shared" was up for grabs. Basically a really free licensing system, with rules to protect and encourage sharing.

    https://exposit.github.io/katamoiran/img/posts/2016-12-06/LegendTruthQuickstart_v2.pdf

    https://exposit.github.io/katamoiran/img/posts/2016-12-06/LegendTruth_NoSystem_v2.pdf

    It's quite an exciting idea, to figure out ways to use a somewhat solo hobby's strengths in a group setting. Looking forward to see what comes up!

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  3. Here's an updated document for what I've got so far. I think with the way I have it structured thus far, it's really the adventure Threads that would be co-created and then explored solo.
    playeveryrole.com - playeveryrole.com/Downloads/SoloSandbox.pdf

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