Tuesday, December 19, 2017

Interesting attempt at using Roll20 with Scarlet Heroes. Too bad the experience wasn't so user friendly. Glad to know ahead of time, though.

Interesting attempt at using Roll20 with Scarlet Heroes. Too bad the experience wasn't so user friendly. Glad to know ahead of time, though.

Originally shared by ****

I was trying to use the Scarlet Heroes solo-play wilderness with Roll20, for the convenience of markers and the built-in character sheet.
However, making a hex map is a pain in Roll20! Using an already existing hex-map is no problem, but doing a tile-at-a-time wasn't working for me. I ended up just using Hexographer and a spreadsheet program.

3 comments:

  1. Alex Yari Have you tried using a spreadsheet as the map? You'd be stuck with 6 mile squares instead of hexes, but SH movement is abstracted enough that it shouldn't affect play adversely. You could take notes on hex contents right on the map, and if you can get the cells to keep a more-or-less square shape, the map would even be representational. If you had it so it each cell was only 2 characters wide, you could do simple codes for terrain to make it easier: D for desert, H for hills, etc. And you could append a further letter as a Feature code ( V illage, R uin).

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  2. Never tried, but that's a good idea!

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  3. You only need the hexgrid if you're doing a hexcrawl, which is what the wilderness system is designed around. Dungeoncrawling and the Urban adventures work pretty well without it.

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