I've been reading over Ironsworn during the past few days & trying to help
by offering comments & suggestions. It has its own G+ community, which I didn't realize until this week, so for anyone interested in following along with its development, do stop by!
Originally shared by Shawn Tomkin
Happy Saturday, everyone!
An updated rulebook and moves handout were uploaded this morning.
What's changed:
- Cleaned up some (but not all) of the issues with the table of contents, bookmarks, and embedded links (sorry for any niggling issues hampering the ease-of-use with the PDF. We'll get there.)
- Synchronized the latest version of the playtest moves with the moves in Chapter 3, and updated summary text where appropriate. There's been some minor edits/fixes throughout. A revised Forge a Bond move now allows for narrative bonds (not necessarily quest-driven), with a greatly improved change to Forge a Bond when you've completed a vow. Last Stand (now Turn the Tide), End the Fight, and Battle have seen the most significant updates. Nothing is cast in stone, so feedback welcome.
- Some minor fixes, edits and clarifications in various places. Please excuse lingering typos, grammatical errors, etc. I just noticed about a dozen of them in a quick glance. It'll get there!
Chapter 7 is still a early days. I'll keep you guys updated. All of the discussion and feedback here is really driving my plans for the content for that chapter, which is great, but has meant some dramatic course corrections in my outline.
Finally, just want to say that I've had a ton of fun watching the group grow and participating in the discussions. You guys have been awesome. If you are enthusiastic about Ironsworn, please feel free to share/discuss outside of our little settlement in order to spread the word.
https://www.ironswornrpg.com/downloads
(makes note to self to hire Josh McGraw as my copywriter, 'cause Instead of 5 lines, I would have given you 10 paragraphs and a concordance. There probably would have also been a chart).
ReplyDeleteOne of the things that is most impressive to me thus far is that it is the most seamless marriage I've seen of rules + (minimal, open ended) setting + oracle(s) + random generators for inspiration.
ReplyDeleteI feel like it is a real game changer in terms of "out of the box, ready to play, all in one" for Solo RPG'ing.
Thanks for that, MoonSylver! I won't lay any claim to changing any games, but your comment made my morning nonetheless.
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