Friday, December 8, 2017

Hey, just posted the second part of my ongoing Ironsworn game. More roleplay heavy this time, but what mechanics did get engaged ended up pushing it in some interesting unexpected directions.

Hey, just posted the second part of my ongoing Ironsworn game. More roleplay heavy this time, but what mechanics did get engaged ended up pushing it in some interesting unexpected directions.

Originally shared by Zack MacDonald

Hey sorry this is so much later than I'd said it'd be; work got busy and I didn't get the chance to play I'd been planning on.

This one was a little heavier on roleplay and dialogue than the last. I'm expecting the next part whenever I get around to playing it to have some more in the way of mechanics, hopefully. I messed around with the spelling of a couple of the words from their origin, but the only one that I think is probably unfamiliar and not referenced in English in the parenthetical notes is Wikipedia-able and verbatim in terms of spelling. Still having a lot of fun with the game, and am planning to play some more; don't hate me too much for the cliff hanger if you do get that far; this one's rather long... Let me know your thoughts and if any questions come up. And apologies as usual for any degree of difficulty in parsing the prose or notes as a result of poor punctuation/style or inconsistency of notation respectively; for what its worth, it's exactly the document as it gets written during play without any editing.

Oh, and Justin Gordon, do you mind if I use your character sheet as the template for my own? I'd been using a physical version up to now, which has been cool, but I'd like to share the character sheet in case anyone's curious what assets/vows Ludvik's got.

https://docs.google.com/document/d/1Gq-GA0TYkXj9f70LFTjGHjKwjrCJD3ko3K8It0QVfDo/edit?usp=sharing

2 comments:

  1. Sometimes I get lazy about naming NPCs too. A recent game went almost to the end with NPCs in my notes named Cleric, Bro(ther), Arch(itect), d-maid, Knabe, M-U, maid-monster, etc. The worst part is that d-maid even had her own name; I just kept forgetting if it was Daniela or Denisa.

    Also, ending on a cliffhanger is always the right answer for serialised adventures.

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  2. In fairness, I feel like there can be an arguement made for naming NPCs just their role or most notable feature; it can give a sort of fable/Pilgrim’s Progress feel to the game, which can give it anywhere from dream/nightmarelike to archetypical mythological narrative qualities, which can be interesting to mess around with. That said though, I’m just lazy in this case :)

    I’m glad you’re alright with the cliffhanger. I suppose I just felt it might be an issue as I’d planned to get a litttle further in the story, but just ran out of steam at the end. Stay tuned though, I’ve got some ideas for where things should go next, just have to find the time to play...

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