My quest is to guard a sarcophagus from a fanatic priest.
Is the sarcophagus in the dungeon?* (likely)
Yes
Well, now I know what that landmark on the second floor is. I'll have to work that in.
The priest must be a cultist, then.
Am I already in the dungeon? (Even)
Yes
Ah, crap. I've kinda painted myself into a corner, here;I don't have my maps handy. Well, I figure I'm on the second floor, and I don't think the sarcophagus is in the first 20 rooms, so which room am I in? (D20)
18
Okay, I can look that up later. Then I'll have my bearings.
What about that sarcophagus. I'm thinking maybe a legendary lizardman hero, yeah? (Likely)
No
Ooh! Is it even known whom lies in it? (Even)
No
The mystery! The cultist, then; what was their name?
Zooma
... Okay. I'll take it. What is Zooma's goal in getting to the tomb?
Trap Daemon
Oh! Well, now I have a choice! I suppose I could ally myself with Zooma, and simply let her trap this daemon.
Is the daemon in the dungeon? (Even)
No
What about Zooma? (Even)
No
Then I should keep Zooma away from entering the dungeon, for now. I don't yet know the consequences of her actions. Giving a daemon a physical body doesn't seem like that great of an idea.
I could alert the lizardmen, have them at guard. Um. Do they even know I'm here? (Even)
Yes!
Oh! Uh... and they invited me here! Right. I knew that. Of course. What reward are they offering me, for this?
Loyal henchmen, Atropos
Oh, my own Lizardman sidekick! Nice!
Um. I'll have to stop there. I'll get back to this.
Feel free to contribute, if you want to jump in!
* The megadungeon I'm designing.
What kind of contributions were you interested in? I have quite a few generators at hand.
ReplyDeleteThanks, but I'm actually set on generators, for now. I was thinking contributions to the play itself; questions to ask, ideas on what to do, that sort of thing.
ReplyDeleteHaha, I'm lazy, I have generators for that stuff too!
ReplyDeleteQuestions -- is the sidekick loyal to you or to some other cause? Are there any old traps that could be repurposed? Does the daemon have any weaknesses?
Okay, found my maps! I forgot how I had restructured them, so it turns out there's only 19 rooms on this particular map! Fortunately, room 18 isn't too far from the sarcophagus room; only the teleportation chamber is between the two.
ReplyDeleteWhen I said this is on the second floor, I meant the second floor down; it's the first basement level under this particular entrance, a small, repurposed temple.
Is Atropos loyal to me? (Even)
No
So, to some cause, then. What cause?
Inflict civilization
Uh. What? Not sure how to interpret that. I'll get back to that.
I'm thinking the question isn't whether or not the daemon has a weakness, but rather, what that weakness is. Um. I'm not sure how I'd figure this out. I might need a table for weaknesses.
Are there any old traps that could be repurposed? This is an old temple, after all. (Likely)
Yes
That's good news! I'll have to figure out some sort of table for traps, now. I'd imagine this trap in particular is in the temple itself. (Likely)
Yes
Makes sense to me.
I'll break at there. Maybe go look up some new generators.