Tuesday, February 23, 2016

Final part of my ALONe playtest.

Final part of my ALONe playtest.
Lots of loose ends at the end, but I guess that is the way it should be.

This time I also added more GM notes about the way I play, as guide lines for Nathan Rockwood

3 comments:

  1. Thanks for sharing how it worked for you :-) Neat story, and reading the last few questions/tests, it was great to see how the plot wrapped up in a way that felt satisfying (at least to me, as a reader!).

    ReplyDelete
  2. Thanks Nathan Rockwood . All in all, I really like the GMA and I will use it a lot in the future. The thing I found most useful on the cards is tags generator, especially when combined with other things like rune or element, etc. What I would like to see from you in the future is a TAGS TABLES BOOKLET with more things already chewed up for us lazy players - like dungeon layout generator (something similar to the one I tried to improvise at the end of this game) in fantasy and SF flavor, combat damage generator again in 2 flavors, monster generator, universal NPC generator etc....

    ReplyDelete
  3. Aleksandar Battreps Will do! I tend to agree with you about that; that's why there are 16 tag tables in the ALONe beta packet :-) More will be made!

    ReplyDelete