Monday, February 8, 2016

How many types of solo roleplaying (and mental stances) are out there?

How many types of solo roleplaying (and mental stances) are out there?

Let's make a list
a/ heros vs. world - you identify with the hero and interpret / generate / automate / oraclize the world

b/ GM vs. Party - you identify with the gm role and set up a situation. The behaviour of the party members is handled by a mix of system and interpretation

c/ Ensemble - you identify in turn with each of a largish troupe of characters, playing out the goals of each point of view character. System and interpretation generate new challenges and help resolve conflicts between characters.

For instance, I am all for Ensemble, I enjoy playing through old modules with b) but I have almost no interest in a) except in a few cases

3 comments:

  1. I'm only just starting to get into these kinds of games and the ones I've seen seem to gamify a solo experience (Quill), have a kind of guided play Choose Your Own Adventure with die rolls basis (Metal Showcase 11pm) or have ensemble-ish freeform stories with a scene structure which the mechanic unfold and elaborate on (Abnormal). It's an interesting form and something I'm looking into more and more lately.

    ReplyDelete
  2. From an actual play perspective, I think you have most of them covered as far as the roles go. You could add meta-emulation of players to the mix. This can cover solo play of gmless games like Microscope (see Aleksandar Battreps​ APs of the same), but I could also see it used to cover troupe play where you emulate the other players making decisions for their PC.

    A variation of of this would be to simply not emulate a player, and directly let the idea generator provide input (without the lens of an imaginary player’s personality to guide output).

    ReplyDelete