thank you David Alvarez for your ideas about T&D, it is still in Beta version, every feedback is welcomed. Because comments are disabled in your post, I try to answer you here:
1) Damage Track:
the system lets you make a wide range of characters for
a wide range of fantasy styles, not just OSR dungeon crawling
you can play a courtier in a reinessance setting, a swashbuckler alchemist,
playing a fairy tale or a gothic horror fantasy etc,
you can easily improve your chances in combat choosing appropriate stats,
for example if you want 5 combat stats:
Kinship: Dwarf
Class: Warrior(+)
Career: Champion(+)
Background: Gladiator
Advantage: Good-Weapon
1b) "I advice adding two to three damage boxes"
Bivius includes this possibility without adding new mechanics.
read rule #9 in Bivius Companion
you can substract levels to another plausible stat
for example in a combat if you use your Class Warrior you may lower your stat Constitution
2) you said: " Enemy Rank says how tough it is
This is sorta implied in the book but there aren't any rules on how to represent this. Any enemy above your rank is High Stat Challenge. "
Nope
Level and Ranks ar different
a level describes if your Stat is above average (High level) or not.
a rank describes your experience level (R1: Rookie, R2: Veteran, R3: Master)
you can read in T&D 7.3 Enhanced Enemy:
"for a Rank 1 PC a High threat is a Rank 1
T&D is still in Beta and I should explain this mechanic better:
a low level threat enemy is an enemy of one rank less than your PC
a high level threat enemy is an enemy of the same rank of your PC
example: your PC is Rank 1 and this is your second adventure, your pc in a dungeon fight an
if the threat is low then you choose one Rank 0 enemy (e.g. a skeleton)
if the threat is high then you choose one Rank 1 enemy (e.g. an orc)
same with multiple PCs, just multiply enemies or make a single enemy stronger:
example: your PC is Rank 1 and she is accompanied by her sidekick and an alt
in a dungeon they face an
if the threat is low then you choose a multiple Rank 0 enemy (e.g. 3 skeletons)
if the threat is high then you choose a multiple Rank 1 enemy (e.g. 3 orcs)
3) you said: "Also, for strong enemies, such as dungeon bosses,
you need to strike them a number of times equal to their rank.
If we follow the base rules, a single lucky hero in a party can down a dragon
with one strike and that's quite anti climatic. Also, some traps and dangers can be used this way."
Nope, you probably miss the difference between Ranks and Levels again
4) you said: "Ask before discovering something in overland exploration:
I found that the way overland travel works, it creates maps that could be way too densely populated, like having 3 settlements in a row for example. Before asking what you find, ask if there's something of interest in the Hex, and then look for encounters."
Yeah, again I should explain better this mechanic:
the journey system is not a map generator.
the procedure represent what happens in one day of travel not a zone/hex
also you pick the options for the settlement and it's up to you to make the journey beliavable.
and a settlement can also be an outpost (few tents) or a village ruins, not necessarily a town.
example if you are riding a donkey you travel 1 zone in a day,
a zone is 15 miles wide, if you got three
they are 3 settlement in 3 days trip (75 km/45 mls) you travel near
day 1: an outpost(few tents), day 2: a village, day three: a fortress ruins
in a desert you ride a camel and the distances are doubled: 6 zones in a 3 day trip of 150km/90mls but stil a max of 3 settlements)...
chances to have 3 settlements in a row? 12.5 %
5) you said: "Unfavorable combat situations:
When you're in combat, you usually roll your Class Stat. If combat conditions are unfavorable for you, roll it as Low. If it's already low, you can only use it against equal oponents. Try to make the situation favorable first. Enemies lower their rank when in unfavorable situations."
I don't understand what you mean here
6) you said: "-Dropping loot when escaping:
The game also hints that you can lose loot and gear
when escaping from combats and dungeons, but never syas how."
my bad, it's a beta... you know ;-)
the text about what is and when happens an 'escape' is missing
an escape happens everytime your pcs, after a failed test, decides
to flee from that threat and location.
then the pc goes back to find another way to reach the quest location
(if there is a T-Cross and 4 way interscection in a previous location)
or the pc comes back to the surface.
when there is an escape you ask BRO if you lose something and what it is.
lino pang Well, TnD so far working in my Darkest Dungeon bases campaign xD
ReplyDeleteAgain thanks for the reply and can't wait to see the cyberpunk one!
Lino, if you made a T&D group, I'd join.
ReplyDeleteChad Robb maybe in the future
ReplyDelete