Ok guys, someone here recommended me Bivius RPG supplement Tunnels and Dragons, and I really like its ideas, but it has, in my opinion, a flawed execution.
However, being a very simple system, I managed to try and adjust some of the fiddly bits. Here's what I did and any feedback is appreciated.
-Damage Track: I find damage to stats to be an excelent idea, but since it's the only thing you can get damaged and in combat it's quite possible the only thing you might use is your Class or Profession Stats, a solo player can get worn down very quickly. I advice adding two to three damage boxes that can be ticked off once per failure to avoid taking damage to stats directly. You can chose where to allocate damage.
-Enemy Rank says how tough it is: This is sorta implied in the book but there aren't any rules on how to represent this. Any enemy above your rank is High Stat Challenge. Also, for strong enemies, such as dungeon bosses, you need to strike them a number of times equal to their rank. If we follow the base rules, a single lucky hero in a party can down a dragon with one strike and that's quite anti climatic. Also, some traps and dangers can be used this way.
-Ask before discovering something in overland exploration: I found that the way overland travel works, it creates maps that could be way too densely populated, like having 3 settlements in a row for example. Before asking what you find, ask if there's something of interest in the Hex, and then look for encounters.
-Unfavorable combat situations: When you're in combat, you usually roll your Class Stat. If combat conditions are unfavorable for you, roll it as Low. If it's already low, you can only use it against equal oponents. Try to make the situation favorable first. Enemies lower their rank when in unfavorable situations.
-Dropping loot when escaping: The game also hints that you can lose loot and gear when escaping from combats and dungeons, but never syas how. When you're running away from a dangerous situation, make a BRO check to see which important item you lose.
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