So here's something interesting I kinda stumbled into: As I mentioned in this post https://plus.google.com/u/0/116770592158650402200/posts/ZUdotHuDyKq
I'm tinkering with an action movie thing. I wanted a chart of stuff for the chief to yell at me in a typical action cop movie. I gathered enough of them I was able to do 2 charts of 1-100. After rolling a few, I decided to see if I could "interact" with it in some way. Hold some kind of conversation. The results were interesting. Very "oracle" like, needing some interpretation, but workable. Example that I just did:
Chief: "You're outta line!"
Me: Me? What the hell did I do? What's wrong now?
Chief: Throws paperweight at me
Me: You think I'M outta line?!? What the hell was that for?!?
Chief: "I'm waiting on a call from the commish."
Me: Oh?
Chief: "Cool it - the shooflies have been buzzing around."
Me: Fine. I got it. Anything else? We through?
Chief: "I'm getting too old for this!"
So, pretty generic, but gives some kind of a feel of a conversation. I wonder if one were to "script" enough different kind of semi-generic, open ended, vague type questions, answers, etc how well it could work as a sort of conversation oracle, not unlike UNE or Mythic? Just a thought. I think I'm going to do a Bad Guy one & see how that goes!
I'm always torn between trying to create new complex backends and the actual demands of the game. I have neat ideas for routines but if the end result is identical to a d6 chart to the end user it doesn't seem worth it.
ReplyDeleteMy paranormal mystery game focuses on a hero and his partner. I play it pretty straight, though, it's not very action-y.
Sounds like you need an "80s movie/tv show plot twists" chart!
Tam H I picked up the "Modern Adventure Generator" & "Military Mission Generator" from Adamant Entertainment, & "Covert Ops" comes with A LOT of really good generators for everything you need to create missions, Villains, you name it, so I'm pretty well set. :)
ReplyDeleteIt's funny, I've got action/adventure so firmly embedded in my DNA from my youth that I pulled out my Story Cubes today & started doing some test rolls to see how good the narrative would be: I had stuff coming out effortlessly. As I said in another thread, I really think some genres & storytelling styles lend themselves to solo better than others.
Either that or it's a mental block on my behalf. XD
Sure, but is there a chart in there for all the usual plot "twists"? Your partner lured into a trap by your nemesis while you're stuck on a bus going 60 mph? It all ends up being a horrible dream? Hahaha.
ReplyDelete... maybe it'd be better without those things, now that I think of it.
I agree, I think action is definitely one that lends itself to soloing, though I'd almost call that an approach rather than a genre.
I may have action-adventure dna too. Everything I try ends up going in that direction whether I want it to or not!
*In light of recent events I edited this comment. It was kind of dumb anyway. Sorry.