I've been reading some Exalted lately, and pondering how to play a solo game at a similarly high-powered level. The system in question is probably far too crunchy to run quickly, like White Wolf on steroids.
I'm wondering if anyone has tried to solo Sine Nomine's Godbound, perhaps? That system seems to offer some of the "feel," of Exalted without the baroque game mechanics. More generally, how high-powered do folks run their games?
I'd just do a simple 3d6
ReplyDeleteRoll 4 or better for success. Roll two dice by default. Three if they are skilled or have an advantage and one if they have some penalty or disadvantage.
Soloing Godbound is in my "queue" of games to play in the future.
ReplyDeleteThe basic rule tweak that made Scarlet Heroes work is the default for a Godbound character (minus the God-like powers obviously) so it totally works for a solo play.
And while there are plenty of powerful adversaries in default Godbound there is also plenty of cannon fodder to be mowed down en masse. And you can mine the dozens of OSR bestiaries for adversaries (I suggest the free Petty Gods).
If you are worried about scale there is literally a formula for "Judging Appropriate Opposition" on page 144; that you can use for 1 character (or however many you want to run simultaneously). That means you can tone down the more powerful baddies to something more managble if you want.
All that being said, the bountiful and useful random tables included in Godbound are super useful even if you ignore the resolution mechanics.
As for how I personally would run the game, for initial setting/plot (since I rarely use the default/implied settings) I'd probably crib off of Dynasty Warriors for initial setup and such. Demi-god Warlords fighting for supremacy and mowing down waves of mooks works and gives you a good amount of room to maneuver.
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