Wednesday, October 25, 2017

I started a new campagin in Dungeon Worlds today, as I mentioned in a separate post to share the new linchpin app in my solo system. I'm also using the Perilous Wilds source book to add to the exploration tool kit. These rules have proven a fair bit of fun and very solo friendly with only having the players roll as well as having the Moves fairly well defined as to what happens on success, partial success, or failure.


I started a new campagin in Dungeon Worlds today, as I mentioned in a separate post to share the new linchpin app in my solo system. I'm also using the Perilous Wilds source book to add to the exploration tool kit. These rules have proven a fair bit of fun and very solo friendly with only having the players roll as well as having the Moves fairly well defined as to what happens on success, partial success, or failure.

It's a basic dungeon crawl campaign with a Fighter, Ranger, Thief, and Wizard heading off into the wilds in an attempt to earn enough through Relic Hunting to buy their way off the Australia-inspired penal colony.

I also have returned to using my Story Cubes. I roll all of them at once and line them up. Then I work my way through them as I run into the need for inspiration.

2 comments:

  1. I started a pbp Dungeon World campaign yesterday; I think I'm addicted to the 7-9s already!

    What app is that? Your set-ups are always so inspiring!

    Et, oh, I see, other post, d'oh. Nevermind.

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