Tuesday, October 31, 2017

How many of you use a full-blown rule system to play, versus just using the oracle of choice to resolve skill questions?

How many of you use a full-blown rule system to play, versus just using the oracle of choice to resolve skill questions?

In other words, if using, say Mythic, just ask another question of "Does my Ranger track the villains successfully?"

(Yes, Im aware that this is basically how the full Mythic RPG functions but I'm thinking of not even using that much)

13 comments:

  1. I've used Gamemaster's Apprentice cards both by themselves and with a system.

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  2. I've tried using oracles as the system, but I usually default back to using a rule system. I like the rules to get out of the way when needed, but I also like it to feel like a game. With Oracle alone I get the narrative feel, but I lose the gaming aspect.

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  3. Yup, I'm with Geoff, too. I've had a few fun little vignettes with my girlfriend on the train using just the Gamemaster's Apprentice deck, or my phone die roller with custom "yes and, no but, etc" dice, though. They're fun, but they're more like one-off story games than role-playing games. I like FU-level crunch at minimum, but prefer Fate, Cortex+, or Strike! on a map when shit gets serious.

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  4. I pretty much do a new one almost every time.

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  5. I've experimented with this a lot and tend to come back to AW-style -- 2d6, 10+ yes and, 7-9 yes but, 6- no. On a "system" question I add the modifiers on my sheet and that the system (usually Calypso) allows. On an "oracle", it's just the system's modifiers.

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  6. Tam H My understanding of PbtA is that it's closer to:

    10+ yes, and
    7-9 yes, but
    6- no, and

    Regardless of what the result is, it should still push ahead the narrative by causing some sort of response.

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  7. Yes, you're correct. I was typing in a hurry.

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  8. Gamemaster's Apprentice are my go-to, but I've also gotten a lot of mileage out of Everway as a solo system. The Fortune deck really does the trick for me, and characters are easy to make.

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  9. Peter J I experimented with Everway and I had the exact same experience with character creation. I tend to make characters fairly easily, but the ease and consistency of Everway's system is hard to overstate.

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  10. What I do and would highly suggest (as it's worked well for me over a few gm-less campaigns)

    Is to do a skill check, and then base the Mythic outcome odds on that (that and logic for what's going on in the scene)

    Example: survival check to forage food in typical grassland.
    Results 19= Very likely

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