I've not tried that, specifically, but my one attempt at following a published adventure (which was also my first solo play) wasn't super fun. Tips I've read since include: trying to avoid spoilers, using random tables or dolo engine to change up the encounters and room contents, or for a twist, emulating the PCs as you play the GM role.
Chris Campbell yeah, but that one went "off script" pretty fast. With an AP, you kinda need to keep the players focused on the pre-written story, since you're dealing with like 15 levels of narrative.
Kingmaker would be my recommendation for a Solo AP. I played Rise in a standard game, and I remember being really frustrated by being stuck on the narrative. Check out lonecrusader for some ideas on how to solo a D&D module, and player emulation.
True, Todd Rokely, but it was still entertaining. But, you have a point with classic fantasy "canned adventures," they tend to be pretty linear and not necessarily a lot of room for sandbox play.
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ReplyDeleteI've contemplated it, never pulled the trigger tho.
ReplyDeleteI know people have used published adventures before, so you may want to broaden your search in the Lone Wolf group.
ReplyDeleteI've not tried that, specifically, but my one attempt at following a published adventure (which was also my first solo play) wasn't super fun. Tips I've read since include: trying to avoid spoilers, using random tables or dolo engine to change up the encounters and room contents, or for a twist, emulating the PCs as you play the GM role.
ReplyDeleteLet us know how it goes!
John Fiore Spencer Salyer Emulating the PCs might be something I'll look into. Have you come across anyone doing that before?
ReplyDeleteJohn Fiore I do really enjoy the Pathfinder system.
ReplyDeleteJohn Fiore I have a copy of Rise of the Runelords.
ReplyDeletein addition to emulating the PCs you can also emulate the players, if you want
ReplyDeleteTodd Rokely did player emulation for the Vampire the Masquerade "Alien Hunger."
ReplyDeleteI recall seeing other blog posts about it mentioned here and there.
Chris Campbell yeah, but that one went "off script" pretty fast. With an AP, you kinda need to keep the players focused on the pre-written story, since you're dealing with like 15 levels of narrative.
ReplyDeleteKingmaker would be my recommendation for a Solo AP. I played Rise in a standard game, and I remember being really frustrated by being stuck on the narrative. Check out lonecrusader for some ideas on how to solo a D&D module, and player emulation.
True, Todd Rokely, but it was still entertaining. But, you have a point with classic fantasy "canned adventures," they tend to be pretty linear and not necessarily a lot of room for sandbox play.
ReplyDelete