Tuesday, May 16, 2017

Looking for advice before I potentially re-invent a wheel (or go down a path that leads no where).

Looking for advice before I potentially re-invent a wheel (or go down a path that leads no where).

I'd like to do a solo 5e game where I start basically as a nothing. I'll have a race and stats, but not a class. No skills or proficiency other than racial ones.

My thought is I'd randomize the town and locations I start with and go to using some of the tables that I've found through here. If I want to be a fighter, I'll need to find someplace to train. Same goes with being a mage. If my stats don't line up to being a good mage BUT I only have a wizarding school available then I'm out of luck unless I can find a story plot to get me to another town where I might have a better chance.

Any thoughts or add-on material that might make this more fluid?

3 comments:

  1. You could also look at something like Dungeon Crawl Classics that has rules for a 0-level funnel (though probably make it less meat-grindery). I believe the 1st ed. Unearthed Arcana also had 0-level rules in an appendix. Beyond the Wall has intersting background stuff built into character creation that might be of use.

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  2. It appears to get good reviews, it's pay what you want. That is all I know. Good luck!

    drivethrurpg.com - Fifth Edition Funnel

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  3. Perhaps you could look into games that have "life path" character generation, but use the path tables as oracles rather than chargen. Or, put another way, zoom in on each step and tell a story that takes place within that result. By the time you hit first level, you'll already have a significant and detailed history!

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