New series "Rumbles from the Rift" new episode for it "Easier said than Done!". This is a solo play through of Untold found here: https://www.kickstarter.com/projects/roryoconnor/untold-adventures-await?ref=nav_search
So let the episode begin, enjoy and have a great day!
"Rumbles from the Rift"
EP. 1 "Easier said than Done!"
In this series I am going to explore one of my favorite DnD settings. Thunder Rift. A mid 90s setting that was set in a small valley full of all the regular fantasy tropes. I always loved the setting for its compactness, but never really got to play it. With Untold I think I am really going to be able to explore the setting in a great amount of detail.
I am going to read just the initial supplement for this game, so as not to preload it with too much information. I just want to tell myself some stories about this setting like I did when I was a wee lad. I might in the future set in Scarlet Heroes or red book DnD for resolutions instead of using the reaction cards, we will see.
RftR Episode 1 “Easier said than Done!”
The premise behind this will be a beginning adventurer, so my episode needs to reflect that.
Danger Scene - location, threat, pursuing something or someone
Location - House icon
Threat - Kobolds
A building of sometime is being invaded by kobolds who are pursuing something or someone!
4 Questions for the Danger Scene
What are the kobolds pursuing? Sheep icon. They are pursuing a mage, by the name of Hulfin.
Why are they pursuing Hulfin? Key icon. He stole their idol, made of gold, from them.
How did the character get involved in this episode? Mail letter icon. The character heard a rumor at the local tavern, the Melodius Harpy, about this infestation and the owner’s need for a “cleaner”. They decided to take up the task and start their adventuring career in the Thunder Rift, they had heard all the stories of great adventurers and now it is their turn. They approach the owner of the tower (he happens to be ruminating at a table), an amount is agreed upon and Enes accepts the request.
Where is this building at? Castle icon. The building the old watch tower, Neverwox, it is a day’s journey southeast of the town of Kleine in the Upper Great Grasslands. Rumor has it that it was originally built to protect the town from the threats coming from the grasslands. It is now inhabited by Sence, a local mage of smallish renown.
Heroic Entrance -
The hero is a local Kleine resident, who is the local fix it all man (used the lock icon here). He was small for race, but agile of foot being that he is of the halfling variety. He is very skilled at locks and mechanic items.
Alter Enes is our hero for this adventure, he has some of the skills one might attribute to a rogue (he can and does quite handily pick locks and spring traps) and he is agile of foot.
Actions for the Danger Scene (4)
Enes packs his bags and heads out to the Neverwox. He knows he is going to spend the night in the field, so he is going to try to find the safest place of his night’s camp by scouting the area.
Reaction - red face, unhappy, but nothing else
Enes makes his way from Kleine into the vastness that the Upper Great Grasslands seems to offer. Enes not having a lot of experience in the great outdoor (tent icon here) stumbles on what appears to be an abandoned campsite. He decides to spend the night here. In the middle of the night he is awoke by a growling. As he awakens he notices that his fire has died to an ember, if that.
Enes tries to scan the area for the threat by using his infravision
Reaction - green face, embarrassed, but
Enes gets to his feet, loosening the dagger at his side as he quickly scans the area around his camp. (If you didn’t know halflings, along with most demi-humans have the ability to see warmth at night, thus allowing them a view similar to that of a primitive thermal imager.) Enes immediately sees something just beyond the abandoned campsite. As his eyes focus he notices it is merely a Cressnet (used the moon icon here), a small feline type animal said to be a protector (used the key icon here) of the hearth and home. Cressnets do have a soft growl, but they are relatively harmless. Enes chuckles at his nerves, never having done this before. Enes decided since he is awake to shove off and make haste to his first adventure. As he leaves Enes leaves a small morsel of food for the Cressnet behind. Enes arrives at Neverwox early in the morning, the dew is still damp upon the ground. Neverwox is on a slight hill and looks fairly unapproachable without being seen.
Enes thinks the kobolds have likely set a watch, so in the pre-dawn he is going to try slip undetected up to the door of the watchtower by using his fleet of foot.
Reaction - green face, surprised and BUT
Enes manages to glide across the grassland, the ground slipping beneath his feet is intoxicating. He manages to get to the door, but when he gets there he discovers it is locked. Enes thinks to himself “What a pain, the man needs a “cleaner” and he can’t even leave the door open.”
Enes tries to unlock the door by using his skills of lockpicking.
Reaction - green face, o ya I got this face, and AND
Enes probing the lock realizes he has worked on this variety many times, nothing for an old hand like himself. His lockpicks easily trigger the lock. Enes opens the door just wide enough and slides inside.
End of the Danger Scene, now off to the Intrigue scene
Intrigue Scene - An evil master attached to the threat, alien icon. Represents an evil mage, Alcor Thimous.
Intrigue Questions (3)
How are Sence and this Alcor involved? They were in an adventuring party together (pyramid icon). Sence left the Aclor for dead (parachuting man icon) after an unsuccessful venture.
What is Alcor’s plan for the tower? Alcor is going to use it to conduct magical experiments on the local animals.
Where is Alcor? Alcor is currently away on other business, hoping that the trap he set for his “friend” will be enough to drive him away.
Done with the Intrigue scene now on to the Confrontation Scene
Confrontation Scene - a location, a threat, attacking the character
Location - (bridge icon) the center room of a tower? This is the library filled with tomes and musty things, to include cobwebs.
Threat - the kobolds are pulled into this room from the Danger scene, since we have as yet managed to encounter them.
Actions for the Confrontation Scene (3)
Enes having managed to slip unnoticed through the front door, proceeded to slip down the various passages of the tower, up towards the top until he encountered a door with a light behind it. Enes knowing that his job was to find kobolds is a little shocked that he has encountered none of the scaly little beasts. Standing before the door Enes decides…..
Enes is going to open the door by turning the handled.
Reaction - green card, a hmmm face and a but.
The door handled easily opens and the door slides open. Enes is looking into a very dusty, dank and cobweb filled library, but as he tries to remove his hand from the door he realizes he can’t. His hand is stuck to the door.
Enes wants to remove his hand from the door by pulling the door shut, without touching the door with any other part of himself besides the stuck hand and then yank with all his might to pull his hand off the door.
Reaction - red card, a didn’t expect that face and a but
Enes manages to shut the door without getting any other part of himself stuck to the door, but as he yanks on his hand it is quickly released. He falls backwards, stumbling into the waiting arms of a kobold.
Enes wants to stab the kobold in the neck with his dagger to prevent the kobold from sounding an alarm.
Reaction - green card, a shaky face and a but
Enes follows the fall through and slams the kobold into the wall. As the kobold starts to crumple to the ground, Enes smashes his dagger into the kobold neck, unfortunately the blade missed the larynx as the kobold thrashes it emits a loud yelp echoing throughout the tower.
Thus ends the confrontation scene of to the Revelation scene.
Revelation scene - seeking this all along connected to the threat from the confrontation card, used the letter icon, a missive of some kind
Revelation scene question (1)
What is the missive about? The missive gives detailed descriptions to the Black Flamme (campfire icon) about various political problems that are brewing or that could be inflamed.
Revelation is done off to the SHOWDOWN scene
Showdown Scene - a location, 2 threats and the party is captured or cornered or out of options etc.
A location - Neverwox
A threat - kobolds
A threat - (fish icon) a troglodyte
They have cornered Enes in the upper room of the tower after the death of one of their fellows.
Actions for the Showdown Scene
Enes having remembered to bring along his trusty short bow is going to hold off the kobolds advance by peppering them with arrows.
Reaction - red card, angry face and AND
Enes slug up his trusty bow, Anoli, she is a good bow capable of slaying a clutch of rabbits. As Enes draws Anoli back he hears a twang and suddenly Anoli snaps forwards as her string breaks and the unleashed force grabs her from his hands. Anoli tumbles down the stairwell into the darkness of the tower, an umph is heard filtering up to Enes. Enes can now see the red kobold eyes as they approach up the stairs
Enes ties his rope to the banister of the handrailing, he wants to get to the bottom of the tower by sliding down the rope like a master acrobat he once saw at Carnival.
Reaction - green card, smiling very happy face and AND
Enes swings over the edge of the handrailing, although fear is coursing through him he manages to slide down rope like the master acrobat he envisioned himself to be and as he comes to the second floor, with a dagger clutched in his teeth, he lets go with his left hand, grabs the dagger and whips it at the first enemy he sees. The dagger, as Enes slides past, has erupted from the forehead of the lead kobold causing it to sink onto the ground. Enes lands on the bottom floor of the tower. He still wants to complete the job, so he looks about for an option…..
Enes discovers a spear by the front door of the tower (used the direction icon). Enes wants to kill the kobold as they come down the stairs by using the spear to skewer them.
Reaction - red card, neutral face, and but
Enes can barely lift the spear, being designed for a man, not half man sized man, but Enes sees that not far from the spear is Anoli, in perfect shape and Enis has a fresh bowstring.
Enes wants to restring Aloni and kill the kobolds as they come down the stairs.
Reaction - red card, angry face and AND
Enes rummages around his pack, but realizes that he forgot, in his haste to bring a fresh bowstring, and as he looks up 2 kobolds and a troglodyte have descended to the tower bottom. These gruesome creatures have evil written on their faces and pain in their eyes.
Enes tries to attack and kill the enemies by using his short sword.
Reaction - green card, sweaty face and a BUT
Enes charges into the fray knowing that surprise is his best option. He works his blade feeling it slice into flesh. The yowls come from left and right. Enes, who can’t see much, just whacks and hacks away. As he comes out of his furor he realizes that he has taken a serious wound to his side, luckily none of the foul beasts remain standing. Enes bandages his wounds the best he can, as he steps out of the door. The sun rises in the East and Enes, as he sets off for Kleine, knows his adventure has just began…….
Darrel Miller,John Fiore, Rory O'Connor
https://www.kickstarter.com/projects/roryoconnor/untold-adventures-await?ref=nav_search
yes John Fiore I am loving how the system lends itself so well to resolutions and story progression with nothing more than 9 dice, some scenes and reaction cards. I have a love/hate relationship with dice. I love how they feel and roll, but hate the fact that they almost always mess up what I want to do. This allows me the free form to decide without feeling bad. Unlike dice if I change their results its like I am cheating. No one knows as I am playing solo, but still feels like cheating, hahah.
ReplyDeleteYou good sir are welcome and yes you fellas hit your mark and I would even say hit it out of the park...keep up the good work !!
ReplyDeleteDale Miller All I can say is "Phew!"
ReplyDeleteI think, I can also speak for John Fiore when I say that we both really wanted to to create something that solo roleplayers would enjoy. And by that, I mean ourselves! I wasn't sure whether we could satisfy new and experienced players alike, but I wanted to try. I'm so relieved that you are enjoying it.