Monday, May 29, 2017

Ironsworn is a fantasy RPG designed for solo, co-op (two or more players, no GM) and guided (traditional GM) play. I've recently updated the preview materials to include a fairly hefty chunk of the manual and some reference downloads, and I'd love to hear what the solo RPG community thinks.

Ironsworn is a fantasy RPG designed for solo, co-op (two or more players, no GM) and guided (traditional GM) play. I've recently updated the preview materials to include a fairly hefty chunk of the manual and some reference downloads, and I'd love to hear what the solo RPG community thinks.

The setting is gritty-ish fantasy on a dangerous frontier. You are one of the Ironsworn -- driven by your vows to complete perilous quests. It's inspired by media such as Vikings or The Last Kingdom, but with some ritual magic, scary monsters, and a "whatever you think is cool!" attitude towards cultural influences. The setting is lightly themed and open to customization.

If you are familiar with games powered by D. Vincent Baker’s Apocalypse World game engine, such as Dungeon World, Monsterhearts, or Monster of the Week, you will notice intentional similarities in Ironsworn's move-based mechanics. However, I have taken a fair number of liberties. It utilizes a different dice mechanic. It includes several resource tracking mechanisms. It uses ad hoc character building rather than character playbooks. It has taken some of the core concepts of Apocalypse World games, torn them apart, and bolted them back together into an ungainly monster suited for the kind of play experience I wanted to create. If you are a fan of PbtA games, please forgive the liberties taken.

Visit the site to learn more and to download the preview materials. I'll be adding additional materials in the coming weeks, including info on creating your version of the setting and some additional helpful aids for solo play, such as the oracle tables. As it is, if you're an experienced solo gamer, you can probably manage some playtesting with your own inspirational prompts (such as the Mythic engine or Rory's Story Cubes).

http://www.ironswornrpg.com

4 comments:

  1. Hey, I just stumbled across this and downloaded the Preview 4. This looks pretty good so far. Do you have a development or release timeline in mind?

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  2. Hi Todd ... thanks for giving it a look! I really appreciate it.

    My current development plan is to add the 'Oracles' chapter soon-ish (next 2-3 weeks). This chapter is focused on tables/prompts (primarily for GM-less play).

    Following that, I'll be giving things an edit pass, adding one additional chapter on gameplay advice and examples, finalizing the asset cards, and wrapping it up for final release. Hopefully this year, but perhaps January 2018.

    Beyond that, I'll do the print-on-demand thing if there's any interest to justify the time and cost of dealing with proofs.

    That's the plan anyway!

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  3. I'd be down for a physical copy if it gets that far. I'm glad to find out this is still an active project. I've come across a few very promising games over the years only to find they were already abandoned.

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  4. Yep! Still active. I believe I saw your name come through the site so you'll hear about it when the final preview is up. Thanks again for the interest.

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