I'm still dragging my feet trying to start out with solo RPG plays. I've become a bit of a collection addict with regards to game systems. "Oooh, Traveller sounds neat today! Oh, what's this, 7th Sea? What, Babylon 5?!"
{Ka-BLOOIE! Mind blown... Brain bits all over the place...}
So, I know there's a lot of talk of picking a "rules-light" system to solo with, and I mostly understand the need and agree, but sometimes I think I just want the crunchy feel of playing a system exactly how it would be played at the table, with friends.
Do you all pick systems based on the world-building or story aspects, or based more on the rules within the system? If rules is your thing, do you stick as closely as possible to the full ruleset, or do you find that throwing out a bunch of the rules is better for solo play?
I guess I'm asking because, as I look at the solo systems I've picked up (Scarlet Heroes, Solo for Traveller, 4AD) they seem pretty crunchy, and require attention to the rules (which is nice for learning a system prior to getting together with other players). But then I look at articles like those on solo gaming at http://tabletopdiversions.blogspot.com/ and I see the benefits of just playing slim and fast. Am I making it clear what I'm asking? :)
http://tabletopdiversions.blogspot.com/
Todd Zircher I hope you blog the Jorune adventure. I used to love that game.
ReplyDeleteI like Jorune too
ReplyDeleteOf course! About the only time I don't share is if it is something protected like play testing an unpublished game system or something freaky like The Beast. Sharing stories and ideas is what I really love about this group.
ReplyDelete