Wednesday, May 3, 2017

I just ran a short little solo adventure, using nothing but just a couple* cards from the sample of the Gamemaster's Apprentice deck. I didn't even keep notes, or use any game system.

I just ran a short little solo adventure, using nothing but just a couple* cards from the sample of the Gamemaster's Apprentice deck. I didn't even keep notes, or use any game system.

I started out, naturally, in a tavern, where Kirsten, the proprietor, enlisted my help. She had gems that she was planning on selling to invest in the tavern, however, they had been stolen. My help was needed to recover them.

Following Kirsten's lead, I went North to the shipyard that night. Having found some crates by a shop, I used the difficulty generator** to decide the odds of finding the gems before being caught: 8. I interpreted this as a high difficulty, rather than a high likelihood, so I went with bad odds. However, I still managed to do as such. I checked to see if I could return undetected-- neutral odds-- and yes, I could.

And so, I safely returned the gems to their rightful owner. Kirsten's tavern is saved!

...

I could have done a few things a little different, for a more interesting story. Rather than asking if I could find the gems before getting caught, I should have asked if I could could find the gems at all at this location, and then asking if I could do it before enemy contact.

If I continue this later, there's a good place to start: who would steal from Kirsten, and why? Does Kirsten know more than what she lets on? What sort of payment am I getting for that job?

* 12, double sided.

** 1-10, bell curve. 2d6 -1, I would guess.

3 comments:

  1. Alternatively you could have asked: "What is preventing me from just walking in and taking the gems?", then using the randomized verb + noun section of the cards (My favorite part of the GA cards).

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  2. Ooh! I like that! I may have to try it.

    What I'm really liking about these cards is that they're so much more than your standard variations of yes/no. Going North, specifically? That's not something I would have come up with on my own. Why is the barkeep named Kirsten? Because that was the name on the card. If I'm on a bus and all I have is a deck of these cards, I have everything I need. NPC's, locations, quests... everything is there.

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  3. Who would have stolen the gems from Kirsten?

    Kai, who is disruptive.

    Disruptive-- perhaps Kai intended not just to have the gems for himself, but also to keep Kirsten from selling them. Is Kai a competing business owner?

    Yes.

    This is interesting...

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