Thursday, May 18, 2017

Actual Play- I homebrewed a reskin of Ghost/Echo for a Werird Science Fantasy setting I call Galidor, after the principal characters home base, a city of towers and the primitive villagers surrounding them.

Actual Play- I homebrewed a reskin of Ghost/Echo for a Werird Science Fantasy setting I call Galidor, after the principal characters home base, a city of towers and the primitive villagers surrounding them.
The characters are loosely inspired by the Thundarr trio. Vadd, a good looking but reckless scoundrel with a heart of gold carrying a Raygun (all too easily deflected by swords) and a sword.
Gleep is his cycloptic colleague, bigger and stronger than Vadd and more reactionary. He's a pretty happy guy most of the time and serves as comic relief as well as being the tank of the party. He carries a broad war axe.
Both he and Vadd roll 2d6 when attacking taking the high roll.
Tayla is the practical one, who is the face of the party. She is able to use telekinesis as long as she is standing still and has her hands free.

1-2 failure with a twist
3 failure
4- success with twist or partial success
5 success
6 success plus

I might also roll 1d3
Failure, partial success, success

I made a list of names of people and places.
In started in the Mutated Marshes of Mlorgesh Thregg.

My encounter roll showed nothing at first. So they hit mud and rolled up their canoe.
I made a new table on the spot.
Object Weather Animal Humanoid Monster Machine
I rolled a three, animal. I made a new table to determine the scale and threat level. I determined that it was big but not dangerous and then a new table to determine what kind of animal. It was an arthropod so I imagined it was something like the big flat walking swamp foliage covered creatures from Wayne Barlowe's Alien Planet.

It wasn't enough to just have it walk by so they climbed aboard and travelled to the next scene.
Rolling again, I got the fetid slurry pits of Yickity.
A new encounter table. Robot.

I rolled twice on a module table from the Radhack which I bought last night. Toxin injector and Holoflage.

I had it disable their new friend the crab and then go after them.
Vadd rolls d3 shooting with his blaster.
He would normally roll 2d6 but I wanted the holoflage to be a factor.
1 would have missed
2 would disable the holoflage
3 would disable and hurt it

Rolled 1
It went after Tayla who wasn't quite able to stop it. She slowed it so Gleep had a chance to hit it but he rolled 2 and only made it visible so she got poked. She at least rolled a 3 out of 4 so she felt uncomfortable but not drooling and stumbling or passing out instantly as 1 would have done.
Vadd rolls 2d6 and gets a 2 and 1. So not only does he not land an attack, he gets stung. His reaction was a four so no effect.

Then I decided to wrap up the encounter by having Vadd punch it and shove it Gleeps way to finish it off.






5 comments:

  1. The robot reminded me of the sentry robot by Keith Parkinson from Gamma World.

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  2. The four threat levels
    Scare to hurt
    Hurt to Injure
    Injure to kill
    Kill to worse

    I'd hold off on a three or four level encounter till later on. Nobody likes a TPK before the game gets going.

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  3. Any feedback? Questions? Suggestions?

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  4. I'm curious to see where this leads. Are they on some sort of mission, or is it just exploration and deeds of valour?

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  5. I didn't consider the why.
    I've decided they were checking cultist activity and are returning home.
    The swamp cultists are preparing for a summer festival, sacrificing filthy swamp goats, but nothing to worry the Kingdom of Galidor.

    ReplyDelete