Originally shared by Jacob Ross
I've implemented some optional scaling rules to Million Moons of Manza's enemy generator at the suggestion of Bob Bersch in order to make things more survivable for low-level PCs.
One other thing I plan on doing is introducing two or three alternate ability tables. Right now you get a good mix of about a dozen abilities that have various offensive, defensive or other capabilities.
I'm thinking create another table that only offers tank abilities, another that provides support abilities and so on.
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