Originally shared by Jacob Ross
Here's the (Overland) Encounter Roster to go along with the Enemy Roster I shared yesterday. It's from the same planet. As a note to the Enemy Roster, I forgot to note that all biological enemies are slightly resistant to heat-based damage.
Sorry, this is a long post. If there's anything that isn't clear, you can click the link to the document below, which contains the various generators.
Adventure Level refers to the party's average level, rounded up.
Items give you Adventure Level /2 (rounded up) items that are either single-use weapons, single-use health restoration or single-use objects used to overcome traps. You get a total of Adventure Level points to assign to these items. Points assigned to weapons become D6 damage, points assigned to healing items become D6 restored HP when used and points assigned to items used to overcome traps become +1 bonuses towards the roll used to overcome a trap. No item can have Adventure Level /3 (rounded up) points assigned to it.
2: Tough Enemy (2 on Enemy Roster or create from Enemy Generator)
3: Old Artwork
4: Hazard
5: Enemy
6: Ancient Cache
7: Enemy
8: Book in an Ancient Language
9:Natural Feature
10: Patrol
11: Outpost
12: Ancient War Bot
Ancient Cache: Standard single-use weapons or healing items but which have a maximum assigned point value of Adventure Level /2.
Ancient War Bot: 50% chance to be functional, create as a Competent enemy using the Enemy Generator but use Adventure Level as base HD
Book in an Ancient Language: Scholarly types can study it to gain +1 points for the next Items found
Hazard: Roll 1D6:
(1-2) Dust Bowls- Valleys filled with dust. The patches resemble sand but cannot support a person’s weight. Victims fall and face injury or even suffocation. Save to avoid it, and STR tests to get out of it. Falling does Adventure Level /3 D6s in damage (save for half). Each round spent inside does D6
Natural Feature: Roll 1D6 to determine which:
(1-2) Oasis- Lush area with water and fruit-bearing plant life, plus either an animal or sentient encounter (50% chance to be either).
(3-4) Grand Mesa- A towering vertical rock formation with a flat top. Climb it to find out what’s at the peak (or fly). Climbing takes a STR roll and a CON roll to accomplish (failing the STR roll does 1D6 damage, failing the CON roll does Adventure Level /4 D6s (rounded down, minimum 1) damage). Find either a clue to start your choice of Quest, items (with a +2 points bonus),
(5-6) Salt Flats- A barren swath of cracked ground rich with minerals. Scholarly or survivalist types can create a one-use healing item that heals their WIS modifier in D6s HP.
Old Artwork: Scholars can study it to learn more about the planet, +1/-1 on next Encounter Roll, valuable for sale.
Outpost: Adventure Level x2 HD Fortress enemies, 2 in Sky Chariots, fuel and food, may avoid if party successfully makes DEX rolls
Patrol: Adventure Level x1.5 HD Fortress enemies.
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