Saturday, June 4, 2016

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Originally shared by Jacob Ross

Here's the (Overland) Encounter Roster to go along with the Enemy Roster I shared yesterday. It's from the same planet. As a note to the Enemy Roster, I forgot to note that all biological enemies are slightly resistant to heat-based damage.

Sorry, this is a long post. If there's anything that isn't clear, you can click the link to the document below, which contains the various generators.

Adventure Level refers to the party's average level, rounded up.

Items give you Adventure Level /2 (rounded up) items that are either single-use weapons, single-use health restoration or single-use objects used to overcome traps. You get a total of Adventure Level points to assign to these items. Points assigned to weapons become D6 damage, points assigned to healing items become D6 restored HP when used and points assigned to items used to overcome traps become +1 bonuses towards the roll used to overcome a trap. No item can have Adventure Level /3 (rounded up) points assigned to it.

2: Tough Enemy (2 on Enemy Roster or create from Enemy Generator)
3: Old Artwork
4: Hazard
5: Enemy
6: Ancient Cache
7: Enemy
8: Book in an Ancient Language
9:Natural Feature
10: Patrol
11: Outpost
12: Ancient War Bot

Ancient Cache: Standard single-use weapons or healing items but which have a maximum assigned point value of Adventure Level /2.

Ancient War Bot: 50% chance to be functional, create as a Competent enemy using the Enemy Generator but use Adventure Level as base HD

Book in an Ancient Language: Scholarly types can study it to gain +1 points for the next Items found

Hazard: Roll 1D6:
(1-2) Dust Bowls- Valleys filled with dust. The patches resemble sand but cannot support a person’s weight. Victims fall and face injury or even suffocation. Save to avoid it, and STR tests to get out of it. Falling does Adventure Level /3 D6s in damage (save for half). Each round spent inside does D6 CON modifier damage as you struggle to breath.

(3-4) Dust Storms horizon to horizon storms that choke, blind, and foul equipment. Lasts for Adventure Level rolls. Everyone on foot , mounted or above decks on a Sky Barge has to roll CON to avoid taking D6 CON modifier damage. Anyone inside a vehicle doesn’t have to make this roll. Each roll to avoid suffocation also requires a roll to avoid getting lost. Each character on foot, driving a mount or vehicle or piloting a Sky Barge makes this roll, mere passengers don’t. Success reduces by 1 the remaining rolls required for the storm to pass. Sky barges or vehicles suffer Adventure Level /3 D6s (rounded up) of damage.

(5-6) Sand Geysers Occasional eruptions that cause burning and abrasions. Save to avoid 3D6 damage (save for half).

Natural Feature: Roll 1D6 to determine which:
(1-2) Oasis- Lush area with water and fruit-bearing plant life, plus either an animal or sentient encounter (50% chance to be either).

(3-4) Grand Mesa- A towering vertical rock formation with a flat top. Climb it to find out what’s at the peak (or fly). Climbing takes a STR roll and a CON roll to accomplish (failing the STR roll does 1D6 damage, failing the CON roll does Adventure Level /4 D6s (rounded down, minimum 1) damage). Find either a clue to start your choice of Quest, items (with a +2 points bonus),

(5-6) Salt Flats- A barren swath of cracked ground rich with minerals. Scholarly or survivalist types can create a one-use healing item that heals their WIS modifier in D6s HP.

Old Artwork: Scholars can study it to learn more about the planet, +1/-1 on next Encounter Roll, valuable for sale.

Outpost: Adventure Level x2 HD Fortress enemies, 2 in Sky Chariots, fuel and food, may avoid if party successfully makes DEX rolls

Patrol: Adventure Level x1.5 HD Fortress enemies.

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