
An actual play from the game Mystic Punks, which is a solo rpg zine about a teenage punk fighting off evil in their school.
Originally shared by Jarrett Crader
Play report on Mystic Punks #1 by Anthony Meloro.
I'll try and make this as spoiler free as I can.
Chargen is super easy. You definitely want to roll high. Both of my first two characters had INT less than 10 which means no spells- Old School from the get-go!
You roll for movement and then roll for a random encounter. Character #1 failed his Conversation rolls with one of the two (yeah, a level 0 fighting two monsters as soon as he walks in- did I mention this is tough? It is!) monsters he had to face. I was figuring out the rules and ended up having the monster and my character roll to hit each round. Upon re-reading (and clarify which interpretation is correct Anthony Meloro, please?) it seems that whichever side wins initiative gets to attack and then the round is over, as opposed to what I was doing, henceforth called HARDCORE MODE, wherein both sides get to attack each round. Anyway, #1 died before getting to the first room. Yay!!!
#2 had similar luck as #1 but managed to fight off the, again, two monsters he faced in his first encounter. He had to smoke one of his herbal healing cigarettes (yessssss!!!) and made it to the first room. This is where the book is cool- the rooms are set pieces that evoke the warped world you are in and sometimes have fights, sometimes not. I'll say this- there are no dump stats in this game- hope for high rolls or use you bonus from low INT wisely. I didn't get to search for treasure. Bummer.
Heading back to the hall, I made it to room 2 and fought a tough monster. I was still using HARDCORE MODE but the dice were being nicer to me and I survived. I hurried to Room 4 where I met my demise. If you look close enough at my crappy drawing you'll see how, but again, THERE ARE NO DUMP STATS IN THIS GAME!!! YOU HAVE BEEN WARNED!!!
Aside from the clarification I asked for above, there are a few spelling and grammar errors throughout, but I think they add to the charm of the piece rather than take anything away. I recommend using note cards for charsheets- characters are highly expendable. All in all, I'm glad I grabbed this and you should too- it's a fun and challenging way to kill a couple of hours!
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