Showing posts with label ap. Show all posts
Showing posts with label ap. Show all posts

Saturday, June 17, 2017

Our Last Best Hope - The Killer Asteroid

Our Last Best Hope - The Killer Asteroid
End of Act 1 & Act 2 - Scene 1 - Hema & Catherine

Every character gets one more spotlight scene, so 3 scenes. Also three more Threats, which I'll roll randomly after each scene.

https://forum.rpg.net/showthread.php?798339-Our-Last-Best-Hope-The-Killer-Asteroid&p=21168755#post21168755

#SoloActualPlay #solo #solitaire #actualplay #ap #OurLastBestHope
https://forum.rpg.net/showthread.php?798339-Our-Last-Best-Hope-The-Killer-Asteroid&p=21168755#post21168755

Friday, June 16, 2017

Actual Play: Our Last Best Hope - The Killer Asteroid - Act 1 - Scene 4 - Taking on the Threat

Actual Play: Our Last Best Hope - The Killer Asteroid - Act 1 - Scene 4 - Taking on the Threat

I think this scene came out well. It was fun, in part because I got to engage more with the crunchy bits, and also got to engage with the parser (which output is the closest thing I've felt to roleplaying with someone, especially when the phrases pretty much demand no interpretation, or something close to that.)

Still using the text parser for dialogue and also now for a "Narrator" who might frame the scene. I'm using the the movie transcript text assigned to MIMIC (the MIMIC 'voice') for the Narrator and NPCs in this scene at least.

I've still had to occasionally dig deeper into the parsed text for phrases that fit the context, especially when the conversations relate to relationships between characters. Chalk that down to the downside of randomness and the contents of the movie transcripts. A well chosen or constructed text to parse might fix this but I'm committed to the texts I assigned.

https://forum.rpg.net/showthread.php?798339-Our-Last-Best-Hope-The-Killer-Asteroid&p=21164414#post21164414

#SoloActualPlay #solo #solitaire #actualplay #ap #OurLastBestHope #sharedscifi
https://forum.rpg.net/showthread.php?798339-Our-Last-Best-Hope-The-Killer-Asteroid&p=21164414#post21164414

Friday, December 23, 2016

Scene 12

Scene 12

I had unnecessarily rolled to open the drain's barrier when the goal to get into the Keep was already won. Had I failed, it would just have meant a change in color (though I'm not sure I would have realized that given my state of mind then.) I'm actually afraid I broke the rules by not describing how the goal was achieved. I tried to rectify that in this scene by describing how they get inside the Keep.

Again, I'm using underscores (_) to mark PC pov stuff, and tilde (~) for the GM responses. I brought back the use of predictive text. It works really well with the new rules I'm testing in addition to #writingwithdice. I'm only writing out the interpretations to the predictive text sentences now, as I just moved along without writing them down when I was playing. They're almost self-explanatory anyway.

Actual play link here: https://forum.rpg.net/showthread.php?793890-Solo-Gaming-Appreciation-Month-2016-Trollbabe-actual-play&p=20689252#post20689252


########### Some after play thoughts (spoilers for this scene) ###########


+ OOC, I would like to connect the failed harvest to Lord Ingald for story purposes. Otherwise, it feels kinda like a setup with no pay off. IC, Greta would love to have a new rationalization to justify her course of action, both to herself and everyone who's been affected by the events so far.

Since she can take no action to make that connection a reality, it will never materialize as a "ripple". her only options are to assume those suspicions are true, without ever having objective confirmation.

My only other option is an oracle answer, which is what feels right here, since I want a more objective perspective.

++ Shoot, unexpectedly, I have created an opportunity for a character arc in my own insistence on keeping a story going despite having had the opportunity to just leave when told to, twice.

In my mind, she was justified, though an awareness that she might not be totally on the moral high ground started to creep in when she first used force against Joss (an awareness that was helped by Todd Zircher's comments). This has been sealed, in retrospect, by my decision to go harsh on how she dealt with the guards that surrounded her. That destruction could have been avoided if she had just left town when she had the chance.

Greta's stubborn nature is mine too, except she can probably grow as a character. :)

This is bar none one of the most interesting moments I've had solo roleplaying. Exactly the kind of immersive experience I want, though the character arc potential is a cherry on top. I'm actually not sure if I'll be able to pull this trick on myself again. I can see it being too easy to do it consciously.

#ap #actualplay #trollbabe
https://forum.rpg.net/showthread.php?793890-Solo-Gaming-Appreciation-Month-2016-Trollbabe-actual-play&p=20689252#post20689252

Wednesday, December 21, 2016

Scene 11a of Greta's adventure (Trollbabe)

Scene 11a of Greta's adventure (Trollbabe)

(Edit: I held on to this AP post for a few days because I was stuck on how to continue the scene after this one.)

During session 9a, I accidentally ignored the new relationship harm rules. I also used my relationship with Joss in a re-roll against him. I am not sure if that is allowed in the rules.

I'm also deciding to cheat this time, and uncheck that relationship reroll. I am allowed to do it immediately after a conflict, but I forgot.

On the solo roleplaying front, I also decided to test a new (?) idea where I try to drive events via the actions of the PC. I try to explain it in this post:

https://plus.google.com/u/0/108395059461267285712/posts/4eXHjfnCWXm

My rule is that I allow myself to write out up to three "ripples" after I throw a "rock" (i.e. take an action as a PC, which can be 'fictional positioning' or rpg mechanical action).

For this session, I forwent the use of the predictive text iOS app (http://solorpggamer.blogspot.com/2016/11/this-is-recommendation-of-ios-app.html).


I wanted to see what it felt like to "wear the GM hat" (as solo roleplayers put it), knowing that I was limiting my output with this rule (3 ripple max). I feel like it made it tolerable, as it made me go back to the PC POV more often, and gave the session more of a gaming feel.

One thing I realized mid-session is that in actual play, I can't just focus on ripples moving forward from the latest PC action (i.e. I can't just ignore ripples from past events). Yet, I can't "throw a rock" back in time, so what to do about past ripples that might reverberate into the present? I want to stay in-character pov, as much as possible, so I decided that if I think of a possible chain of events extending into the present, so does my character. In order to keep within the "rock"--> "ripple" framework, I decided that my character needs to take some sort of action related to it.

So, here is the other rule of thumb:

if she wishes to avoid a consequence stemming from past "ripples", she must take action in the present to prevent it; if mechanics cover the action, then it is a test. If there is no possible action she could take in the present, or if the action fails as a test, then the chain of events materializes into the present as she expected it to happen.

If she is neutral to the chain of events, it happens as the PC would have expected it, if the causal logic is sound. (Forgot to credit Tana S. Pigeon's Location Crafter, which inspired some thoughts with its use of "Expected" as a possible result in a random table.)

In the case that she wants some chain of events to materialize, she needs to start that chain of events from the present, since you can't take action in the past (unless somehow time travel is feasible in the game). Otherwise, the desired chain of events never materializes for X or Y unknown reason.

This worked reasonably well for this scene, but will need more play testing.

Of course, an oracle could take care of this in a different way, but this way forces me to be in character.

PC output is bracketed with "_" characters. GM output is bracketed with "~" characters.

https://forum.rpg.net/showthread.php?793890-Solo-Gaming-Appreciation-Month-2016-Trollbabe-actual-play&p=20684605#post20684605

#ap #actualplay #trollbabe
https://forum.rpg.net/showthread.php?793890-Solo-Gaming-Appreciation-Month-2016-Trollbabe-actual-play&p=20684605#post20684605

Thursday, December 15, 2016

Lone Wolf Roleplaying • View topic - Solo Gaming Appreciation Month 2016: Trollbabe actual play


This one is straight #WritingWithDice (with predictive text, but no Oracle). I didn't really need to roll for interacting with the boy, since you can assume there are boys in cities. Meaning that I could have just written freely, but I think it makes for a more fun game to try and use the mechanics when interacting with new fictional characters or elements. Makes it feel more strongly like I'm roleplaying (or rollplaying) that way rather than just writing with constraints.

I left the predictive text as I generated it since I think it is pretty self-explanatory. If they're confusing, let me know (if anyone is reading at all). However, during scene 9b, I left out a line said by Greta in one of the conflicts, which I clarify in the post if anyone cares.

https://forum.rpg.net/showthread.php?793890-Solo-Gaming-Appreciation-Month-2016-Trollbabe-actual-play&p=20671052#post20671052

I'm noticing that the use of Oracles has become more optional to me than using the #WritingWithDice + predictive_text combination. Part of the problem is the form factor of playing in mobile where sometimes the browser refreshes and you lose all the stuff you had generated in the Oracle logs.

But it's also true that sometimes I'm in the mood for having that extra layer of unpredictability that the Oracle adds, and sometimes I'm not in the mood for it. The #writingwithdice / predictive_text combo feel like they add enough uncertainty during those times. Maybe I'm just fickle.


#ap #actualplay #trollbabe
http://solorpgs.freeforums.org/solo-gaming-appreciation-month-2016-trollbabe-actual-play-t35-10.html#p79

Friday, December 9, 2016

Scene 7 of Greta's adventure in Kragg Keep

Scene 7 of Greta's adventure in Kragg Keep

I tried yet another different approach this time. While the prompting oracle's prompts were sort of superfluous to have with the iOS app, I still wanted that second level of randomness to keep things as unpredictable as possible. I took the code from http://www.evilgenius.org.nz/blackmagic.html and re-purposed it to have a history log and also an answer stack that will automatically choose a result after two 'No' responses. I let the iOS app write the responses and then I rate how likely I think they are to happen with the normal mythic gme process.

In addition to that, I also decided to try a technique that I thought up when musing to myself on a bus ride (though I'm not sure if someone else has been using it and I just haven't seen it). Basically, I ask questions to an Oracle as usual, except I pretend my PC is telling a story, and the Oracle is the audience. I always ask those questions in character as if the character is breaking the 4th wall. I have to say this sort of helps my immersion a lot and it's easier to use than the iOS app. Still, I want to use it in select places as I'm not sure if too much use would hurt my immersion.

Anyway, for Scene 7, the adventure took a bit of a slow burn romance and court drama direction, with some of the same humor that seemed to imply itself regarding Lord Ingald. It's a bit wacky, but it somehow feels right.

https://forum.rpg.net/showthread.php?793890-Solo-Gaming-Appreciation-Month-2016-Trollbabe-actual-play&p=20656754#post20656754


#ap #actualplay #trollbabe
http://solorpgs.freeforums.org/solo-gaming-appreciation-month-2016-trollbabe-actual-play-t35-10.html#p74