Hello,
Lomax_Mark has devised some very neat rules variants for #Mythic Variations 2, sharing them also via Dropbox. They restore the full range for the CF, adding a CF reset feature to reign in the extremes, as well as marginal yes/no rules.
With his permission, here is the link.
Yours,
Deathworks
https://www.dropbox.com/s/wqt6c9l9x4u2ap4/V2%20Fate%20Check%20Rule%20Tweaks.rtf?dl=0
Showing posts with label Mythic. Show all posts
Showing posts with label Mythic. Show all posts
Sunday, January 21, 2018
Saturday, January 20, 2018
Hello!
Hello!
With the new material like #Mythic Variations 2 and #Libre coming out, I am wondering how many people are already experimenting with them.
Personally, I have started using Mythic Variations 2 a little while ago, first in improving Lovecraft's Revenge and now in a new game using Mythic and Mythic Variations 2 together with the scene setup from Libre (or rather parts of it).
Thus far, I have got the following impressions:
Mythic Variations 2: The biggest problem I have is that while theoretically modular, all checks expect you to use the fate check with its limited range for the Chaos Factor. There are only modifiers for the smaller range and not for the full 1-9 range. When using Mythic as your RPG, you are already using the fate chart for skill checks etc. anyway, so the fate check does not add anything.
I have thus far mainly used the Details Check from Variations 2 and have found that sometimes, the initial result can be really difficult to apply. However, at other times, it adds a nice spin to things. My Mythic session has not progressed very far yet, so I can't comment on the effectiveness of Variations 2 at focusing the narration, but I have a hunch that it will do a lot to keep things in line.
I am looking forward to using the Behaviour Check as I always love unexpected content.
Libre: At the homepage, you can download some reference sheets with lots of tables and some explanations, including their scene setup. I am now using that setup with my Mythic campaign, basically first doing the normal setup, then rolling up scene qualities and window dressing and then adjusting the setup before starting the scene.
Thus far, just as expected, this has been very inspirational, adding things that would have never been in the scene otherwise and making it more memorable. Thumbs up for that.
Anyone else having first impressions or ideas to share?
Yours,
Deathworks
With the new material like #Mythic Variations 2 and #Libre coming out, I am wondering how many people are already experimenting with them.
Personally, I have started using Mythic Variations 2 a little while ago, first in improving Lovecraft's Revenge and now in a new game using Mythic and Mythic Variations 2 together with the scene setup from Libre (or rather parts of it).
Thus far, I have got the following impressions:
Mythic Variations 2: The biggest problem I have is that while theoretically modular, all checks expect you to use the fate check with its limited range for the Chaos Factor. There are only modifiers for the smaller range and not for the full 1-9 range. When using Mythic as your RPG, you are already using the fate chart for skill checks etc. anyway, so the fate check does not add anything.
I have thus far mainly used the Details Check from Variations 2 and have found that sometimes, the initial result can be really difficult to apply. However, at other times, it adds a nice spin to things. My Mythic session has not progressed very far yet, so I can't comment on the effectiveness of Variations 2 at focusing the narration, but I have a hunch that it will do a lot to keep things in line.
I am looking forward to using the Behaviour Check as I always love unexpected content.
Libre: At the homepage, you can download some reference sheets with lots of tables and some explanations, including their scene setup. I am now using that setup with my Mythic campaign, basically first doing the normal setup, then rolling up scene qualities and window dressing and then adjusting the setup before starting the scene.
Thus far, just as expected, this has been very inspirational, adding things that would have never been in the scene otherwise and making it more memorable. Thumbs up for that.
Anyone else having first impressions or ideas to share?
Yours,
Deathworks
Friday, January 22, 2016
Originally shared by Adventure Girl
Originally shared by Adventure Girl
How to play a Published Adventure Solo, without worrying about spoilers, using Mythic Game Master Emulator.
It even gives adventure modules you've already played a new lease of life my making them fresh, new and different, using Mythic.
Interestingly, this method would also work for adapting Movies, TV Series, Video Games, Short Stories, even Novels, into your own Adventure to play with Mythic.
#TabletopRoleplayingGames #Roleplaying #Solo #Mythic #GME #Adventure #TabletopRoleplaying #Games #Fun #Awesome #Exciting
http://thelonecrusader.com/how-to-rewrite-an-adventure-using-the-mythic-game-master-emulator
How to play a Published Adventure Solo, without worrying about spoilers, using Mythic Game Master Emulator.
It even gives adventure modules you've already played a new lease of life my making them fresh, new and different, using Mythic.
Interestingly, this method would also work for adapting Movies, TV Series, Video Games, Short Stories, even Novels, into your own Adventure to play with Mythic.
#TabletopRoleplayingGames #Roleplaying #Solo #Mythic #GME #Adventure #TabletopRoleplaying #Games #Fun #Awesome #Exciting
http://thelonecrusader.com/how-to-rewrite-an-adventure-using-the-mythic-game-master-emulator
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