Showing posts with label Libre. Show all posts
Showing posts with label Libre. Show all posts

Sunday, February 11, 2018

Hello!

Hello!

As always, I somehow never find time to play, so things are progressing rather slowly.

Thus, I have decided to already upload my session report of the initial cut scene of my current #Libre #Solo #Roleplaying session (my first try at it). Despite being a first attempt, I am already bending things a bit as the mission is not handed down as an explicit mission, but rather as a need the PC wants to deal with out of her own free will.

Comments and hints are always welcome, of course.

Yours,
Deathworks
https://drive.google.com/file/d/1bd9rGjzynBhRLqDgC1TfPHerh4HE8-wX/view?usp=sharing

Saturday, January 20, 2018

Hello!

Hello!

With the new material like #Mythic Variations 2 and #Libre coming out, I am wondering how many people are already experimenting with them.

Personally, I have started using Mythic Variations 2 a little while ago, first in improving Lovecraft's Revenge and now in a new game using Mythic and Mythic Variations 2 together with the scene setup from Libre (or rather parts of it).

Thus far, I have got the following impressions:
Mythic Variations 2: The biggest problem I have is that while theoretically modular, all checks expect you to use the fate check with its limited range for the Chaos Factor. There are only modifiers for the smaller range and not for the full 1-9 range. When using Mythic as your RPG, you are already using the fate chart for skill checks etc. anyway, so the fate check does not add anything.

I have thus far mainly used the Details Check from Variations 2 and have found that sometimes, the initial result can be really difficult to apply. However, at other times, it adds a nice spin to things. My Mythic session has not progressed very far yet, so I can't comment on the effectiveness of Variations 2 at focusing the narration, but I have a hunch that it will do a lot to keep things in line.

I am looking forward to using the Behaviour Check as I always love unexpected content.

Libre: At the homepage, you can download some reference sheets with lots of tables and some explanations, including their scene setup. I am now using that setup with my Mythic campaign, basically first doing the normal setup, then rolling up scene qualities and window dressing and then adjusting the setup before starting the scene.

Thus far, just as expected, this has been very inspirational, adding things that would have never been in the scene otherwise and making it more memorable. Thumbs up for that.

Anyone else having first impressions or ideas to share?

Yours,
Deathworks