Hope this serves as interesting fare for Solo Gaming Appreciation Month (SGAM).
Originally shared by Peter Schweighofer
Hobby Games Recce
I’m writing a space-themed solitaire gamebook using the OpenD6 system and find programming all the entries for the pivotal combat encounters a bit cumbersome. So I started thinking how to simplify combat for such fare...not necessarily for this current project (I’m almost finished with the writing) but for potential future projects, should my enthusiasm for both solo gamebooks continue.
No comments:
Post a Comment