Ooh. Lovecraft and letter writing go hand-in-hand, obviously :) I'm definitely intrigued, especially with how you will use the "campaign," format. Please do keep us updated.
Zachary Kline it's taken me months to figure out how to achieve a campaign structure with Quill, but I'm pretty pleased with how it's worked out. At the end players will have a bunch of physical artefacts (real letters etc) that mimics what one may uncover in a Lovecraft story.
MoonSylver Yeah, De Profundis was one of the games I considered trying solo. But I am sure that Quill will make the idea much more feasible! I am looking forward to know more of the campaign system!
Ooh. Lovecraft and letter writing go hand-in-hand, obviously :) I'm definitely intrigued, especially with how you will use the "campaign," format. Please do keep us updated.
ReplyDeleteZachary Kline it's taken me months to figure out how to achieve a campaign structure with Quill, but I'm pretty pleased with how it's worked out. At the end players will have a bunch of physical artefacts (real letters etc) that mimics what one may uncover in a Lovecraft story.
ReplyDelete"Carter, it was the undeliverble!"
ReplyDeletePlus your writing gets shakier the more frightened you get :)
ReplyDeleteShades of "De Profundus" :)
ReplyDeleteMoonSylver Yeah, De Profundis was one of the games I considered trying solo. But I am sure that Quill will make the idea much more feasible! I am looking forward to know more of the campaign system!
ReplyDelete