A short history on gamebooks. I thought it might be of interest considering its SGAM.
Originally shared by Michael Tresca
Dungeons & Dragons has always been a group activity, likely due to its roots in wargaming community. Co-creator Gary Gygax's early games were so large that he cited groups of 20 or more players at a time. As a hobby, this is perhaps one of the biggest barriers to anyone who wants to play -- finding other people to play with. When Ken St. Andrew launched Tunnels & Trolls through Flying Buffalo Incorporated, he hit on a solution that has been widely mimicked since: the solitaire adventure.
http://www.enworld.org/forum/content.php?3581-Flying-Buffalo-s-Legacy-Part-3-Solo-Gamebooks#.WCHCinktieY.google_plusone_share
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